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- Fixed Haze effect overpowering lantern glare before Main Hall reached.
- Fixed long load time picking wrong door at start.
- Doors now ‘skip’ if you have completed them twice.
- Fixed Fates ‘story’ not re-playing if not finished, after death within ‘Valley of spiky death balls’.
- Fixed pirate ship ‘story’ not re-playing if not finished upon failing.
- Fixed Pirate ship death Fate audio overlap.
- Fixed Dragon death voice overlap.
- Fixed ‘Weighted casket’ collision issues (There was a small chance of trapping yourself or the sheet music not spawning).
- Fixed Xbox controller analog stick sensitivity setting been swapped around.
Update v1.04-v1.03:
- Guardians sight range increased by 30%
- Audio now plays whilst unfocused (minimised / in background)
- Cage room lever rotates correctly
Update v1.02:
- Fixed ‘door Room’ bug for ‘jumping jack trigger’ and ‘fast-track trigger’.
- Fixed voice volume level inconsistency issues.
- Fixed Sprint ability not given if Spike Ball avoided.
- Fixed first elevator collision bug.
- Fixed Fate talking twice at merchants if jumping down stairs.
- Fixed picking up first soul not triggering 'Soul explanation story'.
- Fixed re-spawning soul in room area near elevator.
- Added SKIP button to the start intro (Sorry it should have been there from the start!)
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