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New Features
Add an option to set the max number of autosaves stored on your machine. Can be set between 1-100, with the default remaining the same at 25 autosaves. You’ll need to restart the game for this change to be applied.
General
Fixed a crash on winning the game while transferring or absorbing a sector.
Fixed issue where the game would crash when a unit gets spawned - e.g. creating a unit with an operation - on a full unit army.
Fixed an issue where clicking “Continue” on the main menu would fail to load a campaign cloud save.
Fixed a bug where quest reward would be lost if the turn timer elapses before accepting the reward. The reward dialog will now appear again at the start of the new round.
Disabling doomsday victories will now remove the doomsday skill from the research tree, instead of it being unselectable for research. This to make clear that the doomsday operation can’t be used, before the player researched its prerequisites.
Fixed an issue where colony militia could be dragged into a three-way battle while being allied to both the attackers and defenders.
Fixed combat replay not playing for map locations where you lost vision.
Prevented AI from automatically declaring war when several armies trespassed in their domain.
Lowered the trespassing casus belli cap from 6 to 4.
Fixed bug where Advanced World settings 'None' not working correctly for 'Landmark (Low Value)' and 'Settlements'.
Picking red as your primary army color will now make your units move faster in combat ; )>
Fixed a bug where the Tier IV item One Eyed Hawk wasn’t able to shoot Commanders and Heroes.
Fixed issue where the research not set notification was not still showing when the player researched all items in the research tree.
Gameplay
The DVAR Foreman now speeds the healing of units in its stack on the world map.
Monitoring stations should now be much easier to spot on the world map.
The healing drone in the empire APC (the one you get from the support vehicle loadout) can now only be summoned once per battle.
Voidtech Hazard no longer affects Voidtech Modded Units
Celestian T4: Compelling Presence - Now correctly converts mind controlled units into colonists.
Wraith Tank now needs to select an empty hex in order to use its Wraith Drive ability.
Made the penguin eyes glow more, to make them look more evil ; )>
Campaign
Fixed an issue in campaign where the kill quest would no longer have valid units
Fixed an issue in campaign where destroy spawner base quests would not have any defenders spawned.
Fixed crash in Campaign when certain hero items couldn’t be transferred from the previous map into the next.
Fixed an issue in the first Kir’Ko mission (Arcadia Caeleste) that sometimes kept the “Shadows of the Past” quest from completing. Players affected by the bug will need to go back to a save from before killing the quest stack with the mirror image for the fix to apply. Sorry!
Fixed an issue where the player would get stuck on the map when defeating L0G3N-1 on Khansu’s Pyre - i.e. the second Assembly mission - despite having won the mission. Players affected by the problem will need to go back to a save game from before before completing either the “Defeat L0G3N-1” or “Recover Neural Plexus” quest to resolve it.
Fixed an issue for Dvar02 where selecting the Kleptomaniac perk would not give your commander a mod as advertised. This mod, like the loadout from the perks, is now stored in your arsenal. While your current equipment will be the equipment you had in Dvar01
Fixed a crash in Dvar02 that would occur during the opponent's first turn. After having previously defeated Mephilas the Redeemer in Dvar01.
Fixed crash in the final Campaign mission if a colony was destroyed that had a doomsday structure in one of its sectors.
Multiplayer
Fixed a bug where it was not possible to host/join multiplayer games when there were non-ansi - e.g. Asian, Cyrillic, the German ß - characters in your Windows username.
Fixed a bug where it was not possible to continue multiplayer games when there were some - 1 in 20 characters - non-ansi - e.g. Asian, Cyrillic, the German ß - characters in the Multiplayer username, or planet description.
Multiplayer user names now default to Steam name or Paradox social name if available.
Open sessions in the lobby are now sorted above password protected sessions.
Text
The text fixes we made in the previous patch in English have now been translated into the following languages: German, Spanish, French, Japanese, Chinese, Polish and Russian. Japanese translations will follow in a future patch.
Fixed an issue where the explanation for Vanguard Assault Vehicle was not visible in Japanese.
Added extra info to the Casus Belli tooltip seen in the Diplomacy screen when the player is under the effect of the “Futility of War” operation.
Renamed world threat levels to "Low, Moderate and Extreme", since the middle threat level reflects what we feel experienced players should use.
The Monitoring Station description now properly lists that it only lasts for 10 turns.
Xenoplague Hero Skill 'Regenerative Spore Cloud' now shows the correct amount of regen, which should 15% (was shown as 20% before).
Modding
Added ‘Mark Deleted’ & ‘Undo Delete’ options on right click in Resource Editor.
When clicking 'Publish' a thumbnail.png is automatically created
Fixed bug where the language would reset to English when having selected a language that originates from a mod.
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