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TECHNICAL
*Can now select full 4k resolution range properly even with display scaling, both in Fullscreen/Windowed Fullscreen
BALANCE
*Nerfed Infected Blockade mission
*Enemy swarm missile reload time doubled
INTERFACE
*Mining Laser shows proper GJ/s display for power drain in equipment bay
*Fixed a spelling issue in Beluga description
*KB/M controls now also 'block' held/released events on a menu state change (like gamepad/joystick do) to prevent issues like firing missiles on completion of a buddy summon
ART
*Some fancy new projectile artwork
*Fixed an NPC's collar weighting
*Fixed a clipping spinning station chunk in Topeka concourse
BUGS
*Fixed a corner-case where you could have an invisible bountry retrieval after failing or abandoning but then picking them up anyway. (They will now re-expose themselves in your hold if they were in that state, no action required)
*Fixed a pool issue where you could manage to fire a 'move ball' event while the cue was in motion for a strike.
*Fixed rare corner-case crash involving an automated mission-docking when the player managed to get to sublight just as it occurred
MISC
*Altered phrasing on some scouting missions not to imply that targets must be killed.
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