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General
We adjusted the balance of the collectible food, it was very easy, right?
Balancing of collectible foods (Fruits, mandacaru, etc).
Added one more level of aridity.
The equipment remained in Cicera's hand after interaction with an object.
Revised time of disappearance of collected objects.
Environment
We added more interaction objects, we hope you explore a lot. During your gameplay, some have complained about “invisible walls,” so we worked on the game's collisions responsible for these limits.
(Collider) Village Region - Broken Bracket.
(Collider) Death Valley Region - Dead Cow.
(Collider) Death Valley Region - Invisible stones.
(Collider) Death Valley Region - Fence Near the Cashew Tree.
(Collider) Farm Region - Bullock Cart.
(Terrain) Objects “buried” in certain parts of the map.
(Terrain) Objects “floating” in certain parts of the map.
(Terrain) Ground hole in a secret area.
(Terrain) Firmina's house Region - Hole in the ground (Blue line).
(Terrain) Mountain Region - Flying Banner.
(Terrain) Farm Region - Woods floating in the corral.
(Models) Tiao's Trouble doesn't disappear with distance anymore.
(Models) Mandacaru and other collectible foods disappear after being cut.
(Models) Trap's visual effect has been fixed.
Story
Dialogues play an important role within the game and we saw that you love playing the "voices" of each character. We reviewed and fixed some conversations and game interfaces.
(Dialogue) - Dialogue Cicera and Tião
(Interface) - Problems in Portuguese and English credits
(Interface) - Texts in the wrong place
(Objects) - Texts with wrong words in objects.
Bugs and improvements
In the previous version, we saw several players encountering problems that discouraged you on your adventures. The bench at the end of the mountain was a major one, as was the inventory that did not allow the game to continue as it was stuck to the screen while open. We apologize for all the problems that have happened.
(Items) - Confused Notification (Revenue Acquired with Changed Names)
(Feature) - The bench didn't work
(Feature) - Inventory Opening Bug
(Feature) - Achievements disappear after game restart
(Feature) - Achievements are now accounted for by Steam
Audio
In the audio sector, changes have arrived, one of them being the addition of a component responsible for the individual configuration of each object within the game.
(Feature) - Created audio tuning component
(Effect) - Individual audio adjustment of in-game objects
(Effect) - Fixed mountain ambient sound
(Effect) - Ambient Sound of the Village
(Music) - Revised audio from the last cutscene
(Extra) - Fix extra content at the end game
2 mal bearbeitet, zuletzt 23. Aug. 2019, 15:51 Uhr
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