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Research screen nav improvements: smooth zoom, wider max zoom, smooth keyboard panning, respects mousewheel rebinds
Various strings typo fixes
Performance improvement in achievement tracking
Cropped colony screenshots on main list
Incubators can select their preferred egg even if zero are available
Game saves preview screenshots when saving the game, and displays them in the load menu
Molar mass of solid and gaseous ethanol fixed
Updated Chinese translations
Updated Russian translations
Clicking notifications for new skills, no research, or no analysis opens the corresponding screen
Fixed issue with "Missing Research Station" not showing in the correct conditions
Only show "new skill point" notification if Duplicant went from 0 to 1 available points and remove it if the points get spent
Skill points and hats refresh correctly when choosing skills
Improve loading of colony summaries and timelapses so that the screen opens much more responsively
Colony summary screen no longer leaks memory
Slowed down the playback speed of the timelapse, and added basic playback controls
Selecting an achievement in the colony summary screen shows detailed progress towards that achievement
Added icon on achievements list to indicate if the base is eligible for Steam achievements (i.e. has debug been used)
Critter Sensor allows choosing to activate when Above or Below the chosen value
Fix issue where where certain rotations of buildings wouldn't detect if their foundation had been removed
Added salt shaking sounds to the mess table
Fix extra click sounds on the printing pod buttons
Pacu are generally less constantly loud, particularly when in large groups.
Fix Rust Generator electricity sparking sounds.
Tutorial videos are slightly louder.
Fix scrolling sounds on the asteroid select screen
Correct click sounds play on various checkboxes
Play correct sound effects when shuffling Dupes
Wrangled critters only vocalize sometimes instead of constantly
Made rust deoxydizer bubblier (both art and audio)
Suit Checkpoint placer now more strongly indicates its usage and direction
Fix occasional crash when taking a timelapse screenshot after load
Fix issue where overlays would partially show in timelapse screenshots
Fix "ghost ladders" that would exist if a ladder got replaced with a tile
Update Build 359645:
Wheezewort and Oxyfern no longer show 'effects' in the planting screen
Fix the aspect of the thumbnail in the colony summaries
Correctly check all logic networks for logic achievements
Tiles can now replace ladders, plastic ladders, and firepoles. (But not the other way around.)
Timelapse sizes are now based on constructed buildings so are more stable between cycles
Add a Colony Initiative, Easy Livin'
Updated Russian and Chinese translations
Nosh Sprout previews in planter boxes are the correct height
Skill point notifications are less permanent (similar to attribute increases)
Added notification when Database Entry is unlocked
Improved tooltips on many of the sidescreens with sliders on them (power threshold, critter sensor, etc)
Critter sensor tooltip and description now agree on when the sensor activates
Video sound is affected by Master volume control
Game will no longer freeze during timelapsing if there is no Printing Pod present
Update Build 358820:
Fix Duplicants with Trypophobia still digging construction chores (and similar issues)
Game will load and reset preferences if preferences get corrupted. If you have been stuck at the Klei logo, you should now be able to run the game but your preferences will have been reset!
Reduced the thermal conductivity of Ethanol Gas to 0.167
Removed sweat from Duplicants' faces when they change hats
Power generation initiatives are tracked correctly now
Add a new initiative, "Immovable Object"
Fixed a number of errors related to local/dev mods not getting removed correctly. Local and Dev mods will have to be re-enabled.
Local mods work on case-sensitive platforms.
A bunch of improvements to timelapses:
Can be disabled by moving the resolution slider to the left.
Aspect ratio matches the default world aspect, for better screenshots as the colony grows
Resolved several timelapse rendering issues
Can see timelapses for colonies so long as there's at least one image
Fixed a bug where it wouldn't take a screenshot on the cycle a game was loaded
Fixed an issue where the timelapser could cause the game to "freeze" while still playing sounds
Automation tracking for achievements ignores POI buildings
Voles no longer get stuck if they burrow into a tile as it is dug up
Fixed meter position on the Wood Burner
Tree branches have a chance to create a seed on both uproot and harvest, so pips can harvest seeds from trees more frequently.
Plants no longer incorrectly list seed chances if they have no seed chances
Hooked up cleaning animation for Desalinator
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