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Custom Game mode added
Finish three games to unlock the game mode
Select up to four game modifiers before you start your game
Six new modifiers added: Diamond, Chased, Affluent, Cornucopia, Unwavering, Cramped and Sloth!
Six new leader cards
Added Decoy Phalanx, Blistering Blow, Blinding Beam, Surprise Attack, Black Hole Trap and Gear Up
Added Blinding Beam and Decoy Phalanx to Banshee (replacing Crippling Mudra and Sabotage)
Leader cards added to items
New pioneers convoy
Added a new convoy focused on Obstacles and Armor
To unlock them you need to assist the rebel cell in Pit Nine
Balancing
Warden changed to 3-cost 3/6 (was 2-cost 3/4)
Added Warden to Traders convoy
Bandit Executioner buff change: Now only triggers if you have no Energy left
Signalbearer is now Rare and triggers for +1/+1 at the end of each turn
Ordnance Runner is now Common and 2-cost 1/1 with Stealth, Blast (instead of 3/4)
Union Sapper is now 3-cost 2/4 (was 2-cost 2/2)
Expert Slinger is now 4/4 Sniper, Blast (was 4/2 First Strike, Blast)
Zealot changed to 5/2 that destroys a random follower on Fury
Demolitions expert changed to 1/4 that sets the health of all other followers to 1
Deplete cost is now 2 (was 3)
Janwar Bear changed to 4/2 (was 5/2)
Cultist changed to 2/2 (was 3/2)
Reduced cost of Arc Overload power to 1
Interface
Fixed text on Scratch cards to refer to enemy "targets" in the frontline (not "units")
Added new "thrown Bomb" visual effect
Added new logo intro animation
Bugfixes
Hand card sorting issue fixed
Strain Chain & Buried Knowledge no longer waste triggers
Strain Chain only triggers once each turn
Fixed some faction-based fights using the right faction
Rage no longer triggers on non-killing Robust units
Disabled all hotkeys while using convoy cards text filter
Coordinated Swarm status effect can properly target enemy leader again
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