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Adds Janemba DLC
Bug Fixes
Balance Adjustments
Update v1.17:
Adds support for Dragon Ball GT Goku DLC
Bug Fixes
Balance Adjustments
Update v1.16:
Fixed issues with fighting mechanics
Updated replay data version
Update v1.15:
Standing light attacks and their follow ups:
Can now connect to Z Change.
Made sure that opponents will always be sent flying forwards on hit.
Jumping light attacks:
Fixed an issue where when they hit at a very low height, heavy combos wouldn't connect.
Jumping heavy attacks:
In situations where they will cause the camera to shift position, the camera will now revert back faster.
The time opponents suffer a sliding knockdown state has been decreased.
Z Change will now only connect from grounded combos.
Airborne Dragon Rush:
When done within a combo, the opponent will fall down much faster after it.
Hurtboxes:
Crouching and movement options that aren't part of attacks have had their hurtboxes adjusted.
Vanishing Move:
Minimum guaranteed damage has been increased.
Projectiles:
Fixed an issue where opponents who were hit by projectiles during their own attack animation didn't receive accurate scaling.
Support characters (not assists):
Fixed an issue where attacks from support characters could cause the blocking direction to be the opposite of the player character's current position causing unintended mixups.
Affected characters: Android 18, Captain Ginyu, Nappa, Videl.
Button changes:
Simplified dash can now be toggled as "regular" or "off," while simplified Z Change can be toggled as "regular," "down input," or "off."
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