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This update is to make It (The Monster) more deadly by making them smarter than ever. Their behaviour is no longer repetitive so players need to mix up their strategies to survive. To balance this, we made a small adjustment to the Penalty for Death. The following are some changes as well:
Death Penalty so players will NO LONGER lose their EXP on death
Increased the chase duration for the monster by 25% for each theme
Modified fog Values for some themes so it's "closer" to the player
Made levels a bit darker for thematic effect
GENERAL BUG FIXES
Fixed a bug where the Final Boss message was cut short by accident
Fixed a bug where flashed mannequin in certain theme always triggers negative effect SFX
Fixed a bug where the master key does not glow on focus
Fixed a bug where reels in the puzzle/treasure room doors do not reset its glow after unfocus
Fixed a bug where Charga stops working under certain conditions
Fixed a bug where cannot use flash message for the HUD is displayed while in the pause menu
Fixed a bug where epilogue tape fails to display portrait and recording complete SFX
Fixed a bug that causes epilogue tape to interrupt another epilogue tape under certain conditions
Fixed a bug that causes Part 2 chases to fail to trigger under certain conditions
Fixed a bug that causes Head movement to be available during the cutscenes
MP menu flashing light bulbs fixed so it continues flashing when returning from a match
Loadout cost button now has a permanent box outline
Level Up! audio now playing correctly
Resource changes should no longer show up in the Detective Room
Added a delay so the objective cleans up nicer at the start of the tutorial sequence
Treasure room beam now shines solid red when wrong
Updated Lens Pickup to have proper Albedo
Fixed Clipping Issues in Memory Lane Pt 1
Updated Mannequin Death SFX for the Hell Mannequin
Removed Light from Imprisoned Emily Model
GAMEPLAY UPDATES
No longer uses an alternate car window position for the Red Carpet car ride for consistency
Fixed an exploit that allows players to skip the consequences of death by quitting the game directly while the death animation is playing
Tape Recording in one of the endings no longer give EXP because the game is over
QoL UPDATES
Reset for Loadout hotkey changed from E to F (Default Keys)
Movie Editor layout tweaked slightly
A large number of menu SFX added
The current level section hides properly when the screen is shattered for better immersion
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