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- "How To Play" in the main menu.
- Dreams show the left mouse button icon for skipping. Don't show the skip button unless the screen is black.
- The sliding animation is only applied to the player as that is the only character who has it. This fixes a bug where some NPCs standing on ice could be in their T-pose.
- Reduced the price for Lock Picks.
- Added more detail text to the "Stay Away!" sign in the Fortuna well to guide the player back there during the night.
- Edited the introductory dream, and added a tutorial dream to give more guidance on dream recipes.
- Edited NPC clues to point to Milogost and Ezekiel and highlight the categories for dream objects.
- Other minor edits to direct the player better, and trim dialogue.
- Added dialogue branches for the Undertaker to hint at grave-digging as a mechanic.
- Swapped the location of "Pumpkin Grimoire" and "How to Feed a Worm" as the former book is the more important one.
- Ice pieces push objects up so Elena and the northern guards can't get stuck neck deep in ice.
- Added brief dialogue for the pianist in the Mountain Sheep.
- Added descriptions for generic house locations on the map.
- Adjusted the sound volume for sawing and beersteins rolling on the ground, as well as the sound volume and the interval for the dogs barking in the background.
- Improved the performance of the GUI.
- Fixed a bug where the game would crash when loading a world. The entities that have been cycled out wanted a specific entity ID which would conflict with existing entities when the entity database had been completely re-created from scratch and all the entity IDs reallocated.
- Fixed a bug where you could mouse click your way up to a standing pose by the campfire after all the text sequences had run, but before fading in from black.
- Fixed a (potential) crash when sleeping using the gamepad.
- Fixed a timing error in one text sequence.
- Mouse icons for the left and middle mouse buttons.
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