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BUG FIXES AND CHANGES
Re-Ups are now visible in your Player Card on the Main menu
Improved Tour of Duty Time Remaining display to more clearly reflect the length of the Operation
Added new DBNO markers for all weapons
Fix for missing DBNO notification when players are DBNO (eg. downed when vaulting over cover)
Kill feed now shows downs to all players
Added an option to disable down/kill notifications next to crosshairs
Added an Easy Navigation accessibility option (allows navigating linearly forward/backward through interactive UI elements on screen)
Added Aim Toggle Accessibility option – using this toggle requires you to tap the aim button to ADS rather than hold
Asylum: In Escalation, trains now enter on a predictable timer based on the start of the round rather than match duration
Exhibit: Escalation rings are now the same across both halfs
Exhibit: Laser bridge cooldown doubled from 5s to 10s
Updated the Escape Veteran, Survivor, Escape Master Medal requirements
Improvements to Asylum’s train audio before it enters the play space
Resolved an exploit that allowed enemies to be de-spawned in Escape
Escape Leaderboards now show times in the correct format (HH:MM:SS), including negative times
Negative Escape times now consistently, correctly register on the leaderboards
Fixed an issue where Jack’s Assault and Support Abilities can get into a state where they cannot be upgraded in Campaign Co-Op
Fixed an issue on Vasgar where Joining In Progress could cause issues traversing the mid exit to helicopter side
Fixed a bug that could prevent Ultimates from being activated on PC
Resolved an issue that could rarely allow Horde enemies to spawn out of world
Fixed a bug where players could get stuck on black screen after the credits roll
Fixed an issue where only a single playlist reward was granted even there the player is tiered in multiple modes
Fixed crashes when transitioning through some cinematics on Nvidia Cards
Fixed a bug where meatshields could block shots when they are dropped and ragdolling
Resolved an issue that could cause AI pathing issues on Harbor
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