- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Important features
BugFixes
Update v1.4.10:
Important features
OpenGL issues fix
Bug fixes
Fixed Slammer and Rampager sometimes levitating. We listened to you, and now they will never feel the breeze under their wings again. You monsters.
Friendly Worms no longer freeze enemy attacks.
Conjonctivius' tentacles will no longer reduce Malaise when killed with Necromancy.
Flint's flames now correctly hit Failed Experiments.
Removed Telluric Shock debug logs.
Slashers should now really not hit through gaps.
Fixed some Tentacle Whip crashes. Hopefully all crashes, but let's not get too hasty, right?
Fixed double Tentacle Whip spam causing animation being stuck.
Fixed the Automaton sometimes getting stuck and doing nothing. Upgraded software to version 2.0
Fixed and rearranged camera movement bindings.
Fixed Lightspeed second activation not chosing the correct direction.
Fixed a crash when Skeleton tries to jump from an elevator.
Fixed the new mobs not appearing in the statistics panel.
#