- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Very small hotfix to prevent a rare possible crash during some cutscenes when using a certain set of options with a New Game Plus.
Update v1.1.0:
New Content:
New Game plus: Adding a New Game Plus option in the title screen. Upon clearing the game, the option will become available and the player can use the clear file to start a new game retaining various things from their previous game. The player can select what they retain and what is reset from a list of options.
SteelSeries: Adding SteelSeries integration. When using a SteelSeries keyboard with per-key lighting capabilities, the keyboard will take different colors based on the current game state, and show all available hotkeys in white.
New Male Portrait: Adding a forgotten male portrait.
Optimizations: The game should load slightly faster than before.
Balance:
Healers: Updating the weights associated with healer classes to limit their count in maps where enemies are randomly generated. The net result should be less classes with healing spells in general.
Bite: Increasing the base chance for the Poison effect to 62% (from 50%).
Meatshield: Meatshield used to wear off when the target of it got its turn. Now it will wear off when the caster of it gets its turn (or it gets replaced by another Meatshield/cover effect). This will make it last longer and thus be more reliable/useful.
New Recruits: When a class is unlocked, the player will always be able to switch to it, even if the requirements are not met. The main effect from this is when recruiting a unit in an advanced class (like Gambler for example), the unit will be able to switch back and forth to that class even if they don't meet the requirements.
Missable Character: A certain character can't be recruited anymore after a certain point of the story has passed. There will now be a warning on the world map about the specific event vanishing soon if the player ignores it for too long.
Double Cast: AI will be a little smarter with their second cast when using Double Cast. This is mostly a result of fixing a bug that make the second cast fizzle at times (it had other ramifications).
Blood Suck: Increasing ratio bonus when the target is bleeding from 0.35x to 0.45x.
Soul Suck: Increasing ratio bonus when the target is bleeding from 0.25x to 0.30x.
Drain Health: Increasing damage ratio from 1x to 1.1x.
Drain Soul: Increasing damage ratio from 0.35x to 0.45x.
Gold Thread: Will now be granted as a victory reward in one of the late game story battles (this is not retroactive).
Ancient Path: Small adjustments to a few random drop rates for ingredients.
UI:
Map Position: The map position will now update in the top left corner after an enemy has done moving.
Bugfixes:
Gelligh Treasures: If the player opened the treasures there "late into the story", it's possible it could have caused a problem with the "open all treasures" achievement. Fixed.
Dialogues: Various small typos got fixed.
Dash Strike/etc: Charge abilities would act weirdly when targeting large units. This is fixed.
Class Change: The "Cancel sound" would play 2x in quick succession when leaving the screen. Fixed.
Gogomboba City: Some extra units had their levels incorrectly set too high. Fixed.
Maps: Fixing minor visuals issues with the grid on some maps.
Vampire: Couldn't equip "cloth helmets" as they should. Fixed.
Lists: Fixing a very rare case where a list would cause issues when empty and hitting confirm.
Cleave: Fixing issues with Cleave not triggering at times: killing a target sporting Rebirth with a Collect ability, or with drowning wouldn't work correctly before.
Screwworm Swamp: The map could be won by killing all allies. Fixed.
Custom Portraits: Custom portraits had issues on Linux/Mac and would have issues if the user synced files across computers where the absolute customdata path was different. This is resolved. Save files will not save the absolute path of custom portraits anymore (that wasn't intended to begin with). Previous custom portraits shouldn't be affected, but if they are, setting them again at the guild should fix any issue.
Enemy Passives: Fixing two instances of specific enemies having the same passive equipped twice.
Pektites: Tier 3 red pektites had the wrong counter. Fixed.
Meatshield: Fixing a rare crash with Meatshield.
Sorting: Sorting units from the troops menu while in combat would have all sorts of weird issues. Disabling Sorting from the battle screen for now.
Master of All: If a unit had mastered a class for which they didn't meet the requirements (so, a unit was recruited as an advanced class directly), that mastery wouldn't count towards the "Master of All" achievement. This should be fixed.
Options: Selecting a line on the Options screen could feel unresponsive with the mouse as the far right side of the line wouldn't trigger the line selection without a click. Fixed.
Arena: The enemies speed value wouldn't be used correctly on their first turn during arena matches (due to not being calculated until the match starts). Fixed. The turn-order might not be accurate until the match starts because of this.
Pounce: It was possible for an enemy to use pounce to land on the same tile as another enemy that died with rebirth. Fixed.
Dreadmaw: Ability was supposed to steal Buffs from the target, but that wasn't working correctly. Fixed.
Dash Strike/etc: When an enemy would charge over a trap without having moved before, they would still be able to move after the trap interrupted the charge attack. Fixed.
Dash Strike/etc: Under specific and rare circumstances, some the red tiles representing the charge area of effect could remain visible during targeting, even though they should have been erased.
Descriptions: Fixing various descriptions typos.
Loco Rush: Fixing a rare issue where a character might disappear oddly if there is no obvious valid destination when getting pushed around by Loco Rush.
Spread Pain: Can now be used with Infused Edge and Focus Fire, as intended.
Shoving Abilities: Fixing a wrong interaction between pushing abilities and targets with Mirage, where the Mirage would absorb the base damage but still displace the target or apply the bonus damage from the collision. Mirage now absorbs the whole effect.
Music: Music could have a jump in volume when backing out on the Load menu from the Title screen. Fixed.
Options: The Apply command in options list couldn't be clicked with the mouse before. Fixed.
Double Cast: On rare occasions, when enemies would use Double Cast, their second spell could fizzle. Hopefully this is fixed now.
Worms: Worms wouldn't use their breath attack as often as they should have due to a bug. Fixed.
Kawa Bandits: Small adjustment to one of the early-game tables that had a typo, resulting in worse loot than it should have.
Name Input: Using the "cancel key" in the name box would cancel the name input before. Fixed. Some minor mouse interactions were cleaned up as well.
Obelisks: An extra check was added upon loading a save file to make sure the flag about having "all obelisks" is correctly set. There probably wasn't an issue on that side, but "just in case".
Enemies: Once the player reached level 99, some enemies could be generated with story classes they shouldn't have access to. Fixed.
Modding:
Fonts: Adding a Vietnamese font to the list of available fonts for modders to use.
Fonts: Adding a Japanese font to the list of available fonts for modders to use (it currently doesn't support Kanjis though).
Errors: Adding more error checking for invalid data.
Ingredients: Ingredients file will not require all sections to exist anymore (recipes, badges, gadgets, ingredients) and non-existent section will be treated as empty.
Ingredients: Fixing some potential errors when modding this file where added data would behave oddly.
Save Files: Slight update to the format to make it a little bit more efficient.
#