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1.8.0 Changelog - BaseGame ONLY (see below for MH and BG changelog)
+++ Improvements
* Upgrade KSP to Unity 2019.2.2f1 version.
* Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX.
* Implement Unity Incremental Garbage Collection.
* Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly.
* Update Main Menu Mun terrain shader.
* Add Terrain Shader Quality graphics setting.
* Improve the TrackingStation load time.
* Implement ability to edit Action Groups in flight.
* Performance improvements to the VAB/SPH scenes.
* Performance improvements in the flight scene.
* Performance improvements in the Tracking Station scene.
* Add ability to edit resource values in PAWs using the key input.
* Add Warp to node button on dV readout in NavBall display.
* Add enable/disable wheel motor Actions to all wheels.
* Add ability to limit the maximum size of PAWs via settings.cfg.
* Improve the Action Groups/Sets UI.
* Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height.
* Made staging and docking UI available in map view
* Pinned labels in map view now persist pinned even when leaving and re-entering map view
* "Delete All" functionality for messages app has been implemented.
* Improve the KSC grass and asphalt texture and shader to reduce tilling.
* Improve textures for the VAB building on level one.
* Model revamp for the level one and level two Research and Development nissen huts.
* Increased precision for eccentricity in advanced orbit info display.
* Upgrade VPP and improve wheel and landing leg function.
* Expose global kerbal EVA Physics material via setting.
* Add do not show again option to re-runnable science experiments.
* Add actions for same vessel interactions functionality.
* Implement per-frame damage threshold on destructible buildings.
* Add vessel name title to flag PAWs.
* Add a confirm dialog with the option of “Don’t display again� when a kerbal removes a science experiment data.
* Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg.
* Increase precision for numerical editing of maneuver nodes.
* Kerbal position on ladders and command pods improved.
* Add ability for users to add their own loading screen pictures to the game. Folder is KSP/UserLoadingScreens
+++ Localization
* Fix incorrect naming of The Sun.
* Fix Action Sets text in VAB/SPH for some languages.
* Fix Text in dV KSPedia pages in Japanese.
* Fix Chinese Localizations.
* Fix dV readout for Chinese language.
+++ Parts
New Parts:
* S2-33 “Clydesdale� Solid Fuel Booster.
* S2-17 “Thoroughbred� Solid Fuel Booster.
* F3S0 “Shrimp� Solid Fuel Booster.
* FM1 “Mite� Solid Fuel Booster.
* Protective Rocket Nosecone Mk5A (“Black and White� and “Gray and Orange�).
* Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior.
Updated Parts (reskinned):
* Service Bay (1.25m).
* Service Bay (2.5m).
Color Variants:
* Protective Rocket Nose Cone Mk7 (New “Orange� color variant)
* Protective Rocket Nose Cone Mk12 (New “Orange� color variant)
+++ Bugfixes
* #bringbackthesandcastle - Fix the Mun sandcastle easter egg from not appearing.
* Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up).
* Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor.
* Fix an input lock when switching between Editing the vessel and the Action groups menu.
* Fix user created vessels disappearing from the vessel spawn dialog.
* Fix the random selection of Mun vs Orbit scene when returning to Main Menu.
* Fix input field rounding on Maneuver Node editor fields.
* Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu.
* Fix pressing Enter key confirms the game quick save dialog.
* Fix PAWs will now scale downwards from the header keeping more consistency on the fields.
* Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field.
* Fix Menu Navigation was missing in the quicksave dialog.
* Fix Mini Settings had some items that would be skipped when navigating with the arrow keys.
* Fix for remove from symmetry causing NRE in flight scene.
* Fix the FL-A10 collider no longer mismatching its geometry.
* Fix Control Surface and Aero Toggle Deploy Action not working in all situations.
* Joysticks and gamepads on Linux are again recognized and usable.
* Fix Action Groups UI and Color issues.
* Fix the LV-T30 Reliant Liquid Fuel Engine �s bottom attach node.
* Fix a texture seam on the Probodobodyne Stayputnik.
* Fix a z-fighting issue on the destroyed VAB at level 3.
* Fix the Z-4K Rechargeable Battery Bank �s bottom attach node.
* Fix the concrete tiling texture of the SPH at level 3.
* Fix a grass texture seam in front of the VAB at level 3.
* Fix missing texture and animation on the level one Administration Building flag.
* Smoothened Kerbal IVA expression transitions to avoid strange twitching.
* Make the LV-TX87 Bobcat exhaust FX more appropriate.
* Fix kerbal portraits when launching vessel with multiple kerbals in external command chairs.
* Fix drills operating when not in contact with the ground.
* Fix thrust center on the Mainsale engine.
* Add bulkhead profile to LV-T91 Cheetah, LV-TX87 Bobcat, RK-7 Kodiak and RE-I12 Skiff.
* Fix re-rooting of surface attach nodes.
* Fix kerbal IVA expression animations transitions.
* Fix shadows at KSC and in flight.
* Fix “sinker� warning during game load.
* Fix lengthy Map Transition when lots of vessels in the save.
* Fix overlap in vessel type information window.
* Fix a Null Reference when copying parts with alternative colours.
* Fix an error where the custom crafts were not loaded in the Load Craft dialog after navigating the tabs.
* Fix a null reference when clicking the Remove Symmetry button on some parts.
* Motorized wheels no longer keep generating torque even when the motor is set to ‘Disabled’
* Re-centered an off center scrollbar in the mini settings dialog.
* Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight.
+++ Mods
* Target framework now .NET 4.x.
* DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5.
* Added UIPartActionWindow.UpdateWindowHeight to allow mods to dynamically set the PAW max height
* MapviewCanvasUtil.GetNodeCanvasContainer created as more performant method than MapViewCanvasUtil.ResetNodeCanvasContainer. Use the rest one only when you need to force a scale reset
* ModuleResourceAutoShiftState added that can be used for startup/restart of parts based on resource availability.
* VesselValues are now cached per frame. Can use ResetValueCache() to reset the cache.
1.8.0 Changelog - Making History DLC ONLY
+++ Improvements
* User can now click and drag and release to connect two nodes in the mission builder.
+++ Parts
New Parts:
* THK “Pollux� Solid Fuel Booster
Updated Parts (reskinned):
* Kerbodyne S3-14400 Tank
* Kerbodyne S3-7200 Tank
* Kerbodyne S3-3600 Tank
+++ Bugfixes
* Craft Thumbnails are not shown/generated for stock missions.
* Fix Kerbals spawning on EVA in missions spawning on their sides (very briefly).
* Fix Intermediate and Advanced Tutorial becoming stuck.
* Fix Typos in some part descriptions.
* Fix vessel width and height restrictions on Woomerang and Dessert in career games.
* Fix camera becoming stuck if in IVA mode when a vessel spawns in a mission set to change focus to that vessel.
* Fix hatch entry colliders on the M.E.M. lander can.
+++ Missions
+++Miscellaneous
+++ Mods
1.8.0 Changelog - Breaking Ground DLC ONLY
+++ Improvements
* Add renaming of Deployed Science Stations.
* Add alternators (producing electric charge) on LiquidFuel Robotic Rotors.
* Add propeller blade AoA, lift and airspeed readouts to their PAWs.
* Add Reset to built position button in PAWs of Robotic parts which causes them to reset their Angle, RPM or Extension.
* Add shutdown/restart function to robotics parts based on resource availability.
* Add preset curves functionality to the KAL controller.
* Add part highlighting on mouseover in KAL.
* Improve Robotic Part Resource usage info in editor.
* Add interact button to open PAW for Deployable Science parts.
* Added new KSPedia slides for Grip Pads, Propellers and Track Editor.
* Improve Robotics Parts Resource usage to use less resources when moving slower.
* The PAW button “Reset to Launch Position� for robotic parts now reads as, “Reset to build:� + Angle, RPM or Extension depending on the robotic part to avoid confusion.
+++ Localization
* Fix description text on R7000 Turboshaft Engine in English.
* Fix localization of resource name in robotic part PAWs.
* Fix KAL help texts.
+++ Parts
New Parts with Variants:
* S-062 Fan Shroud
* S-12 Fan Shroud
* S-25 Fan Shroud
* R-062 Ducted Fan Blade
* R-12 Ducted Fan Blade
* R-25 Ducted Fan Blade
* Readjusted the liftCurve, liftMachCurve and dragCurve values on the propellers and helicopter blades.
Rebalanced Robotic Resource Consumption values:
* G-00 Hinge
* G-L01 Alligator Hinge
* G-11 Hinge
* G-L12 Alligator Hinge
* G-W32 Hinge
* Rotation Servo M-06
* Rotation Servo M-12
* Rotation Servo M-25
* Rotation Servo F-12
* EM-16 Light Duty Rotor
* EM-32 Standard Rotor
* EM-64 Heavy Rotor
* EM-16S Light Duty
* Rotor, EM-32S Standard Rotor
* EM-64S Heavy Rotor
* 1P4 Telescoping Hydraulic Cylinder
* 3P6 Hydraulic Cylinder
* 3PT Telescoping Hydraulic Cylinder
* R121 Turboshaft Engine
* R7000 Turboshaft Engine
+++ Bugfixes
* Fix Deployed Science Log and Message system spam.
* Fix Deployed Science parts sometimes exploding when coming off rails if in contact with another part (kerbal, etc).
* Fix Deployed science parts being visible during the astronaut complex when opening that scene from the Editor.
* Fix Robotic Parts using EC when moving to initially set position on launch.
* Fix slider numeric values in some PAW fields could go out of range.
* Fix autostrut processing for some use cases regarding root part being robotic part.
* Fix autostrut delay when vessel comes off rails for vessel with robotic parts.
* Fix Actions at the end of KAL track not firing in Play Once mode.
* Fix separation of the blades when attached to an active rotor.
* Fix rotation of cargo parts in extended tooltips.
* Fix cargo part icons appearing in Astronaut Complex when pinned.
* Fix drag on pistons.
* Fix cargo parts now rotate at the same speed as in the Editor on the inventory grid during Flight.
* Fix mirroring of hinges and rotation servos.
* Fix KAL Window not closing when vessel goes outta range.
* Fix incorrect naming of the Sun in science experiments.
* Fix mirrored attaching to rotor side nodes.
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