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Included in this update and previous two smaller patches.
The Halloween House.
The Elven Lord storyline extended.
1 new achievement for a gruesome quest.
An hourglass icon and better messaging in the loading screen.
Automatic save game cache file re-creation when loading the world file fails.
The state of windowed/fullscreen is now remembered across runs when changing it with Alt-Enter.
Domovoi damage animation playback fixed.
Fixed a bug where User.cfg was not loaded from a correct location.
Fixed a bug where pressing "I" next to a stump, outhouse, cauldron, etc. would filter the inventory as if the stump, outside, cauldron, etc. was being accessed.
Fixed a bug where you could make the game crash by pressing Alt-Enter when the game was loading.
Fixed a bug where Port of Palms was using wrong cart templates.
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- Moved Capra's Windmill next to the "Barry's Windmill" sign on top of the hill with the sheep.
- A Curious Pumpkin goes on a stump now, and won't turn into a Gaping Pumpkin
- Fixed a bug where, if someone ever found that single Carved Pumpkin in the world, and tried to use it in a recipe, the wrong pumpkin would be produced.
- Quintus leaves his helmet on the Anvil once the boars retreat.
- Added the Boar Blacksmith's helmet to the Death Dealer's list.
- Domovoi can no longer be killed by other NPC's.
- Fixed a bug where the active version of the Eldest King wouldn't get picked up by the Death Dealer.
- Allow restoring any UNIQUE items you've held in your inventory previously, and which have gone away because of a bug. When in the inventory, type RESTORE on the keyboard, and click on the item slots of any missing items with the mouse middle button to restore them. Note that it's also possible to restore items that are meant to go away during the normal course of the game. Trying to re-use them may not work as expected, break immersion, or look buggy.
2 mal bearbeitet, zuletzt 25. Okt. 2019, 19:27 Uhr
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