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General
The main purpose of this patch is to fix the issue with the timer in Proving Grounds sometimes stopping before the mission is completed.
Fixed
Fixed issue where Elapsed Time in Proving Grounds would stop on host migration
Improved registration of Elapsed Time in Proving Grounds
Fixed issue where Proving Ground missions selected in offline mode were still available when going back online
Fixed issues with Reload Surprise not reloading/switching weapon correctly
Fixed issue where Heavy Strafing Run would not count kills in Retaliatory Strike
Fixed host migration issue with EMP modifier
Fixed flickering issue on proving ground tiles when facing illuminates
The raise flag animation on Defend Area now looks smoother
Fixed missing sounds in the reward screen
Fixed issue with a star being displayed on the Proving Ground reward screen even if the mission failed
Fixed issue with incorrect influence gained numbers shown after completing a Proving Ground
Fixed issue with certain stratagems not being included in the pool for “Anti-Tank and Pistols Only”
Fixed issue with crashes caused by invalid loadouts being edited
Other improvements to Proving Ground stability and performance
Changed
FLAM-24 Pyro now leaves small fire puddles (similar to FLAM-40 Incinerator)
Reward screen now runs faster
Player card now displays different icons for each type of grenade
Added option to enter the Proving Grounds by selecting Super Earth in the Galactic Campaign screen.
Proving Grounds are no longer available if Super Earth is under attack (you should be out there defending our home!)
Added missing outline around MGX-42
Added back “Other Players” under death count in reward screen as it had been unintentionally removed
Removed Humblebee UAV drone and Distractor Beacon from “Defensive Stratagems Only”
Mission time is no longer visible on the Proving Grounds reward screen
Community influence bar is now hidden while on the ship and playing Proving Grounds
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