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Gameplay Changes
Combat improvements for Evren
Adjustments made to dark bolt projectile (more adjustments to projectiles coming in future update)
Adjustment made to NPC-level multiplier in pacify spell (higher level creatures tame a bit quicker)
Improvements made to roots of wrath spell
Increased arcane storm AOE by 25%
Slight increase to geyser AOE and added enemy debuff for more damage
Doubled effective range of ice strike
Increased effective range of fire strike by 33%
Increased explosive range of fire grenade and adjusted physics
Increased pacify range by 15%
Decreased level 1 and 2 predator HP and damage as a nerf for starting area boars
Decreased quantity of starting area boars
Capped NPC level of creatures that may spawn near starting areas at level 10 down from 12, to provide a more consistent early-game experience
Dropped level 10 mana generator requirement from 4 to 2 points
Adjusted bladetooth crafting recipe to fit a more appropriate scale of difficulty
Reduced knowledge requirements for wood spike pit from 3 to 2
Reduced knowledge requirements for repair bench from 5 to 3
Reduced knowledge requirements for storage cabinet from 4 to 3
Better hierarchy for the mana costs of flight trinkets (they now scale more appropriately based on mana cost over distance and time)
Provided a small amount of armor on the shabby tunic and tattered legwraps to better communicate the importance of armour to new players
More appropriate burn debuff scaling for dragon firebreath attacks
Wheat now properly grows like other basic reagents
Adjustments made to giant eagle tornado
Enemy projectiles now dismount players from flight trinkets
Minor tweaks made to large NPC attacks to provide better sense of size and power
Fixed unicorn not defending owner
Increased procedural sprite spawns in peripheral forest areas
Adjusted NPCs in Yako Bokin's cave to prevent in-fighting and provide a more appropriate challenge
Slight adjustment made to griefable cave entrance
Minor tweaks made to boss level loot chests
Increased delay between siege turret attacks and reducing damage such that one turret will take approximately 8 hours to destroy 1 marble wall
Aesthetics Adjustments
Fixed attenuation on a horse swimming sound
Tighter orc death position offsets
Player animation adjustments made for diagonal movement
Halved character max zoom distance from 3m to 1.5m (can zoom in closer in 3P)
Better blocking for players who could sometimes access bases through large marble windows
Fixed for quest that required a stone doorway built but incorrectly referenced the stone archway
Tamed NPCs now have different preferred following distance to reduce overlapping
Boss crypt door shields now interact with creatures more appropriately
Many fixes for attenuation on creature sounds
Fixed phoenix firebreathing animation
Added a tighter blocking volume under the fast travel portal at Heathclyffe to prevent clipping
Distance-fades for lightning armor and bloodlust VFX for clearer vision in 1P
Better collision and spell sockets for the mastery-tier weapons
Fixed two acid pool volumes at Heathclyffe
Increased resolution of barkskin spell texture
Brighter glow on spell crafting weapon slot for better visual clarity
Repositioned firepit magic loot bag for better clarity and accesss
Adjusted collision on giant meteor to try curb creature griefing
Active quests are now part of the main HUD and hide when F2 is pressed
Smoother turning rates for mounted NPCs to prevent skidding (AI-controlled rates remain relatively the same)
Better attachment of sprite particle VFX to prevent floating when dead
Visual fix for black dragon's grasp recipe
Technical Fixes
NPCs can be ordered to attack a specific target while in defensive or aggressive mode
Added the ability to sort items inside storage tests
Structure deletion confirmation has been removed. Cooldowns exist for structures that have been throned for less than 8 hours.
Abandoned structures can be deleted, but contain cooldowns
Weapon slots display numbers for order clarity
Added "drop all" command to the inventory screen
Added "transfer all" gamepad feature for transfering stacks to the inventory.
Magic crafting screen displays spell preview item cards before crafting the spell.
Improved detection of structures to prevent creatures from spawning inside castles.
Flagged for PVP messages no longer occur on PVE servers
Reduced mip texture sharpening
Repair bench shows repair progress overhead
Added aim-assist for gamepad
Crafting bench cancel button is reversed on the confirmation window
Fixed a server crash while mounting/dismounting
Push to talk is now the default
Default VOIP volume is now 50%
All other map icons are now hidden when attempting to fast travel
Required level is always displayed on items rather than when the player does not meet the requirements
NPCs don't look at the follow target while mounted anymore
Fixed PVP flagging party members when hitting them with spells
Fixed VOIP icons blocking click input during character creation
Server announcements now print to the server log
Fixed an issue where NPCs would stop functioning if the player logs out while mounted. This previously required server restart to resolve.
Fixed an issue where language settings were not persisting on PC
Fixed a client crash when placing thrones
Fixed a graphical client crash
Fixed a long hitch that would occur while alt-tabbing on clients with AMD processors
Fixed a bug where spells would cast multiple times on clients of a listen server
Conduction no longer chains off of structures
Fixed an issue where pressing "E" to loot all would instead close the window
Tame damage against other players in PVP has been reduced
Flying creature fireballs now accurately hit the target point in the center of the screen
Fixed "default run" functionality on creatures
Fixed an issue where the world would go dark when using the "ghost" admin command
Fixed an issue where NPCs would frequently appear to "hop" while attempting to attack the player
Flying creatures will go into flying mode if being attacked by flying players
Monoliths only allow one buff at a time now
Fixed an issue where NPCs could spawn twice in the same spot
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