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New feature: player-made campaigns now have the option to let the player create their own character to play as
New feature: player-made campaigns can include custom portraits and item images
New map editor feature: custom item editor. Copy and modify existing items or create your own from scratch using existing assets
Added new debug options for console(F11): objective and script debugging to help you get your maps working perfectly
Added changeUnitTeam and changeTeamRelation script response for campaigns
Added quicksave(F7) and quickload(F8) buttons
Improved map editor layout: campaign tools are now better integrated
In the map editor right clicking on a unit in the unit list will cycle through the placed instances
Added default key binding(mouse button 4) to pan camera control and added a mention in the tutorial (very useful in the map editor)
Inventory is now auto-sorted
Improved pathfinding around turrets
Improved pathfinding for TeamNavZones: friendly units can now also walk in them
Improved vehicle persistence in campaigns
Topic name references are now validated in the map editor
Added a new map error for map editor when campaign preview file is over the 1MB limit of steam
Fixed saving on Solo missions not working
Fixed loot action not ending after the animation and blocking other actions until the character is moved when trading
Fixed dead units still acting as trader/recruit master
Fixed navmesh indicator not working on large maps
Fixed revived units turning into bonepiles when they were fully looted while incapacitated
Fixed some memory leaks
Fixed a nasty bug that happens when leaving the tutorial
Fixed some bugs in the car exiting code
Fixed getting stuck under destroyed vehicles
Fixed Aimboy description saying “head” for all limbs
Fixed dead turrets/barricades blocking building new ones
Fixed item info window damage row, now it shows the full damage of the attack instead of damage per shot
Fixed hit-chance distance penalty not being applied to heavy weapons
Fixed location name labels in PDA
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