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Tweaks
Added an option to manually move the barrier at the GMS entrance in case the guard dies
Bugs
Fixed the bug that would mess up the player vision when triggering a zone transition while using a spying endoscope
Reinforced bison leather boots will now have an icon
Stealing mushrooms from SGS will now be properly punished by death (the change will not affect the running play-throughs)
Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100%
Fixed the bug that caused zone transition error when exiting a zone while a mine is exploding
Fixed a few more new Core City models not appearing
Fixed yet another reason why a certain early-game dungeon wasn't appearing
[Expedition]Fixed Protectorate jet patrols and waterway outposts not turning hostile in certain instances
[Expedition]Fixed Cruzer and Razor not being present when reporting a certain mission and/or the mission not being marked as completed
[Expedition]Fixed Razor being present when he shouldn't be during a certain raid
[Expedition]Fixed Aegis jet patrols retreating to the camp prematurely in a very specific case, which disrupts a certain mission
[Expedition]Burning up the giant weaver web will now work properly (not just visually)
Minor dialog and map fixes
Update v1.1.1.4:
Bugs
Fixed Jawbone crossbow tooltip
Fixed the vanishing powder grenade not granting you movement points from action points... it will work fully as intended one day, I promise
Fixed the passage to a certain early-game dungeon not appearing in some cases
Fixed being unable to finish a JKK quest by killing a certain wanted man before talking to him first
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