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Is that clear? Yes! | No!
We’ve made a lot of changes to the game and you can read up the juicy details in the patch notes but we want to highlight some changes here:
Fast travel via portal stones
While exploring the Cursed Islands you will now encounter ancient portal stones. Find and activate them to be able to use key shards and crafted portal keys to travel between all of the ones you have discovered!
Adjusted walking and rowing energy cost!
The most important feedback we got from you was that moving around the islands always costing energy made exploration feel tedious and unfun. To address this, we changed walking and rowing to no longer cost energy when moving slowly. Sprinting and your new ability to row faster will still cost energy, giving you the option to invest some of your provisions to get around quicker!
Improved rowing gameplay
While on the high seas you will now encounter seagulls chasing flotsam. Use your new ability to row faster to race them and reach the floating treasure first to collect various items!
Craft and cook multiple items at once
To save time, you can now craft and cook multiples of the same item. Increase the amount of resulting items while a blueprint or recipe is selected and create them all at once!
Improved precision of interaction while using mouse & keyboard
This change should be especially noticeable while farming.
Improved intro & tutorial quest line
The quest line up until you get your rowboat has been streamlined to not only give you more explorative freedom early on, but also allow you to explore the Cursed Island more quickly after setting sail!
Other Changes
Adjusted various energy costs
Walking and rowing are now free, sprinting and rowing faster costs energy.
Adjusted energy costs of tool usage to compensate for the now free movement.
Rebalanced fishing energy costs for fish within each tier to be more similar in overall energy required to catch it.
Improved ingame explanation and communication for the recipe discovery system.
Items dropped are now picked up more reliably and from further away, resulting in you not having to walk over each dropped item to collect it.
Selecting your map via its shortcut will now instantly open the map UI instead of equipping it.
Potatoes, onions and carrots will now be dug out automatically after harvesting them.
Added day, daytime, buff duration and description display. Open your tool selection to view these details.
You can now hold down the interact button to cut down trees and bushes.
You are now able to skip the stew for the crew UI animation after starting one.
Changed most containers in the world to be opened with a specific tool, adjusted their visuals, contents, spawn and drop rates.
Seeds are now gathered a lot less frequently while farming, and can instead be found more frequently while exploring.
Added thorn bushes to various locations in the world, requiring you to cut them down with your axe to progress.
Adjusted optional camp structure costs.
Changed the interaction priority of equipped food, making it less likely to accidentally eat it while trying to interact with something else.
Stew rewards can now be acquired more reliably from quest relevant NPCs.
Reduced time it takes for fish to bite and increased amount of fish that can be caught in each fishing spot.
Added a more informative interaction indicator. It now displays an icon corresponding to the tool(s) you need to equip to interact with certain objects.
Adjusted the way the camera follows the player character, fixing an issue that could cause “jittery” camera movement.
Increased all dialogue text scroll speeds and added an “instant” option.
Improved formatting of russian localization and fixed various typos in german translation.
Bugfixes
The complete list with all bugfixes can be found in our last announcement.
1 mal bearbeitet, zuletzt 18. Dez. 2019, 16:05 Uhr
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