- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
GENERAL ART FIXES
[Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
[Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
[Enviro] All Regions - Fixed various clipping and floating objects.
[Enviro] Fixed unreachable Revolver that would spawn in the Workshop.
[Lighting] Light sources no longer appear overly bright when multiple lights are active.
UI
[UI] Updated missing subtitles for inspection comments, when playing as a male Survivor.
[UI] Added missing Map icons in the Bleak Inlet region.
[UI] Fixed Custom Mode setting for revolver availability when using Interloper as a base.
[UI] The Buff notification will now move out of view when aiming.
[UI] Fixed the colour of help text when hovering your cursor over heated items.
GAMEPLAY
[AI] Timberwolves will no longer freeze in place if they try to attack a target they can’t pathfind to.
[AI] Wildlife will no longer attempt to dodge the Player, when they are far away from the Player.
[AI] Added check to prevent Predators from attacking players through Fishing Hut walls and closed doors.
[Animation] Pass on Timberwolves to fix numerous animation pops and hitches.
[Audio] When joining a pack, Timberwolf howls are no longer cut off or repeated.
[Challenges] Challenge Mastery now awarded as soon as it’s earned.
[Gameplay] Improved collision detection between thrown objects and wildlife.
[Gameplay] Fixed an issue that would cause Fishing Hut doors to swing further than intended.
[Gameplay] Fixed an issue that caused the Flashlight to turn on before the Aurora was fully active.
[Gameplay] Fixed an issue that caused arrows to become non-interactable, if the arrow deflected off an object or animal after being fired, and the Player reloaded or transitioned to a new area.
[Gameplay] Players will no longer get stuck after entering a pre-placed Snow Shelter.
[Gameplay] Pre-placed Snow Shelters no longer disappear upon reloading a save.
[Gameplay] The Gunpowder Can will no longer refill, when loading to a new area.
[Gameplay] Rosehip Tea and Reishi Tea now replenishes the correct amount of thirst, when drank.
[Gameplay] Increased amount of Gunpowder used, when using it as an accelerant, from 0.01 to 0.1.
[Gameplay] Medical Locker in Bleak Inlet’s Radio Tower no longer needs Bolt Cutters.
[Gameplay] Fixed non-interactive Workbench found in the cannery. It is now usable.
Update v1.67:
[Gameplay] Fixed an issue that caused the Workshop door in Bleak Inlet to no longer open, if a User loaded a save with the Workshop unlocked, from V1.64
#