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Additions:
Added functionality to lamps. This means the AI will interact with lamps just like it does with regular lights
Updated lamps with IES lighting profiles for added realism
Bugs:
Fixed an issue where spam clicking on a particular door would cause the player to get stuck
Fixed an issue where spam clicking on TVs could cause the audio to play while the TV is off
Fixed an issue where the player could re-engage the keypad near the start of the game totally bypassing that segment of the game
Fixed a bug where the player could become stuck in the police station
Fixed a collision bug where if the player crouched and tested the boundaries in the kitchen they could find a secret room through a wall
Fixed an issue where two instances of the ghost could exist at once in the cabin
Fixed an issue with Crave’s AI where you could rush him and he’d get stuck in an animation loop without attacking the player
Fixed a bug where you could trigger the lift and glitch outside of the lift having it leave without you
Fixed an instance where the reticle could be removed from the screen
Fixed an instance where you could button mash some objects and cause it’s animation to play twice
Fixed a translation error where French subtitle states where reversed
Fixed an issue that was preventing some options to save correctly
Optimization:
Suspended cloth simulation on assets that are not currently being rendered for a significant CPU performance increase from a particular part of the game onward
Optimized AI for a minor CPU performance increase
Changes:
Changed Caustic Reality logo in splash screen
Opening warning and logos will only play when first starting up the game
Tweaked the safe tumbler to be more forgiving
Added some holiday cheer
Update v2.5.1:
Fixed some instances where the player could clip with the environment
Fixed additional minor lighting issues
Update v2.5:
Optimisation:
Reduced light attenuation on some dynamic lights for a small performance gain
Changed some dynamic lights to be static for a small performance gain
Reduced some texture sizes to free up some texture memory
Removed nav mesh and AI loaded in areas that don’t require them for small performance gain in particular areas
Fixes/Changes:
Fixed some typos
Fixed a bug where the player could get stuck outside a lift and fall through the world if the lift was activated while the player is standing in the way of the door closing
Fixed some minor lighting issues across the entire game
Update v2.4:
Additions:
Added Español/Spanish - Spain language subtitles and UI
Added a bonus level containing extra/bonus content (You’ll need to trigger the credits to unlock. Will be accessed via title menu)
Added bonus content: videos, images, deleted sequences, un-used placeholder character models and more.
Added hidden additional extra content once a particular achievement has been met
Bugs:
Fixed incorrect prompt shown while hiding under beds and tables
Fixed an issue where the title menu options would not update the in-game options
Fixed an issue where the title menu would not display correctly on the first load
Fixed an instance where some options would not save correctly
Fixed a bug where a contextual sequence could be triggered more than once
Fixed an instance of incorrect prompts showing when using the hide mechanic
Fixed some instances of objects being too close in examine mode
Fixed minor lighting inconsistencies
Fixed an issue where objects could sometimes clip with drawers
Fixed an instance where crouching and standing could cause clipping
Fixed an instance of inaccurate collision
Fixed an issue where menu buttons would lose their highlight when using gamepad
Fixed an issue where a couple of objects would not rotate on examine while using gamepad
Changes:
Minor contextual edits/updates to French language
Retimed a couple of kill sequences
Separated level select and continue to be their own functions
Made safe tumbler interaction easier with gamepad by slowing it down and adding rumble
Made one demon less ‘shiny’
You can now back out of menus with right face button on gamepad (B button)
Updated end credits
Put a flashlight mesh in player models hand
Changed placement of decals in some locations
Removed crosshair from cinematic moments
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