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Gameplay and Puzzles:
- Improved Force Beam causing crazy physics in certain situations
- Your gun will now be held back the closer you get to a wall so it doesn't stick through walls
- Added 1 more puzzle in the first desert area that makes it harder getting an existing chest
- Small changes to endboss puzzle to disguise 2 mechanism that were way too obvious, like the electricity part; also made the coloring hint more impactful
- Changed progression in Volcano 1 region to make an optional puzzle mandatory because it's to good to waste it
- Added new puzzle step near the suprastar house to tutorialise battery shooting that many people don't understand at this point
- Added small new underground part in carrot town that teaches the use of the pickaxe because many misunderstand it
- Improved hint for optional jumppad puzzle in Volcano 1 region
- Added NPC in players home showing you the new map after the end credits because many people seem to miss it
- Fixed archers shooting the wrong way (and you being protected by looking at them lol)
- Added reassuring NPC to Volcano 4 area telling you that you have everything that you need to solve the puzzle, because many people thought they didn't
- Made puzzle near giant carrots simpler, where you leave carrot town with a jumppad
- Small improvements, additions and simplifications in lots of places
- Improved "pull-up-door" physics to not go crazy sometimes
- Changed how you open one shortcut pipe near the suprastar house
- Fixed that you could spawn the translocator through super tiny holes
- Changed color of big red lever at yellow pipe to blue, to give a better hint as to how to use it, and made sure it always works
- Completely changed the way the puzzle works that gets you on top of the locker building, using a previously unused mechanism
- Fixed hint guy under red crystal not appearing, in a certain case, to tell you where to find the stomp ability
- Added new mini puzzle near the end of the purple crystal pit
- In Blue Ville it's now easier to get the first 5 coins, many didn't see it
- Added edible pumpkins in several places to hint towards the end boss
- Fixed being able to kill "poop bosses" before they spawned
Cosmetics:
- First person walking animation improved (includes all walking directions now instead of just a forward walking animation; look down while walking to appreciate it)
- Sword is now hidden (held down) when running because its bobbing might make someone feel sick
- Changed visuals of card board pieces
- Prettier lamps here and there
- Sponge design improved
- New jumppad design
- Improved design of keycard reader (less confusing lights and it will close forever after it was used)
- Fixed ugly shadow seams on pipes
- Improved a certain NPC walk animation
- Improved palm tree leaves; animated instead of static
- Fixed ugly shadows on some glass surfaces
- Made chest on other side of giant pond more visible because many missed it existed
- Improved lighting in facility
- Turn off nearby electricity during blueville cutscene because of annoying sound
- Lots of small improvements
Other:
- Can now skip "Warum warum" when it was started from the menu by clicking ESC and Resume.
- Optimised lightmap density (should lower required space on disk and in vram)
- Fixed electricity effect being invisible with low framerate (under 20)
- Maybe fixed very rare problem with gold-scammed guy not talking and blocking the game progression
- Invisible wall will now congratulate upon touching it if you try to enter Blue Ville way too early.
- Fixed being able to use certain ingame functions while being in the menu
- Making sure the buckle is off during the end sequence
- Lots of small improvements
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