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Random Race/Class & Random Class/Class selectors during the Character Creation
Perks granting cards in Stash were adding them there multiple times (upon taking the perk & at every game load) instead of only once (upon taking the perk).
Contingency & Conditional Discard & Fatigue no longer increase with Card Levels
Update 1.042.5:
In Adventure mode: Town Tier is shown next to the Settlement type
Resist[Type] effects & DebuffAll[Type] effects are now useable as part of Contingency, Conditional, Synergy or Teamwork composites.
Fixed some typos in the Game Mode Editor
ReUsing a custom Artwork with ReUseArtwork:[artwork], UserArtwork:1, wouldn't render it properly in the Echoing Actions section & under the enemy portrait
You can now modify GameModes using the console command ModifyGM during the Character Creation
Syntax: ModifyGM [GameMode]=>[Property]=>[Value]
ie. ModifyGM Ironman=>NonPassiveEquipment=>true
ie. ModifyGM Casual=>XPGainMultiplier=>0.3
ie. ModifyGM Normal=>FatigueThreshold=>9
You can repeat this process as many times as you like and the changes will not only apply instantly but will also be saved in a Custom Game Mode Mod.
This tool assumes an understanding of how the GameModes work and what values each variable expects
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