- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Added new puzzle right after getting the translocator to teach the behaviour of cardboards better; also changed the way a secret area works there; and added a new secret area here too
Fixed possible bug when putting objects into color machine
Improved handling of rank plates (can get pulled out of socket with beam; has better rotation while carrying)
Changed the way 2 secret areas near the purple crystal work (require knowledge but not abilities from later in the game)
Added new mini volcano interaction possibility with other things
Improved button prompt hint when you first need to burn a cardboard
Made progression visually clearer in Volcano1 because most people didn't know where to go
Improved magnet behaviour when attracting things to you (so they don't wildly swirl around you anymore and you can now float up heavy objects while attracting light ones)
If player gets stuck inside the door in Volcano4 they will now get teleported in front of the door and get an additional hint displayed
Don't need to do the way back across the big water under the wood logs anymore, only need to get to the chest.
Fixed laser trigger becoming green when the force beam goes through it (it now gets ignored)
Fixed missing footstep sounds when strafing of walking backwards
Shells now a little more visible
Fixed bug introduced in the last updated regarding the with chest/grave detector
Improved gun arm animation when standing close to wall
Small improvements here and there
#