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GENERAL ART FIXES
[Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
[Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
[Enviro] All Regions - Fixed various clipping and floating objects.
[Enviro] All Regions - Fixe numerous texture pop, stretch and flickering issues.
[Enviro] Windows will no longer glow during the night.
[Enviro] Fixed an issue that caused Players to teleport, if they fell off the rope climb in Bleak Inlet.
[Enviro] All Regions - Fixed a variety of floating and clipping objects.
[Lighting] Fixed an issue that caused corrupted lighting to appear on various objects in the world.
UI
[UI] Fixed an issue that caused the Episode 1 intro cinematic to freeze, if the Voice or Master volume slider was set to 0.
[UI] When repairing at the Milling Machine, the correct repaired condition is now shown.
[UI] Fixed missing line break in Bleak Inlet description.
[UI] Updated the Forlorn Muskeg description to include the Bleak Inlet transition.
[UI] Updated localization and fixed typos.
[UI] Full Lantern Fuel now properly displays correct weight
WINTERMUTE
[EP2] Added additional checks to ensure the Old Bear does not become stuck.
[EP2] Aurora lights now appear properly after the Old Bear knocks over the tram.
[EP3] Players can no longer skip the Timberwolf Tutorial, by placing a survivor at the same time the tutorial triggers.
[EP3] Fishing sound effects no longer persist after catching the Big Bass.
[EP3] Players can no longer get stuck after the Mine Collapse cinematic.
[EP3] When loading a save at the Mine entrance, the crates will no longer appear in new locations.
GAMEPLAY
[AI] Stags now animate correctly after being felled by a Wolf.
[AI] Fixed an issue that allowed Timberwolves to become hostile, regardless of game mode settings.
[AI] Fixed an issue that could cause Wildlife to slide under certain terrain, such as ice and steep hills.
[AI] Polished Stag and Wolf animations and transitions.
[AI] Wolves will no longer attack immediately after completing a Crafting or Harvesting action, while near a fire.
[AI] Fixed issue that prevented Timberwolves from attacking the Player, if they have entered and exited a vehicle.
[AI] Timberwolves will now only pick valid locations to wander to, preventing them from becoming stuck.
[AI] Add check to ensure Wildlife is always on navmesh.
[Gameplay] Updated the location count for Faithful Cartographer to include missing Mountain Town locations.
[Gameplay] Interrupted Progress made while repairing an item with the Milling Machine is now saved as progress, instead of repaired condition.
[Gameplay] When reloading a Revolver in a vehicle, the casings now stay in the car.
[Gameplay] Lost and Found Box added to Bleak Inlet.
[Gameplay] Stags now check for collision when falling after death, to avoid falling into objects.
[Gameplay] Torches pulled from fires will now properly randomize their condition.
[Gameplay] Tea will no longer remain hot forever.
[Gameplay] Added check to ensure equipped items used in crafting are unequipped correctly after crafting is complete.
[Gameplay] When harvesting shelves, unrelated items will no longer drop to the floor.
[Gameplay] Added additional checks to ensure Badges and Feats are not removed when moving between game versions.
[Gameplay] Fixed an issue that caused unusable items to appear in the Lost and Found box.
[Gameplay] Added additional check to ensure Wildlife conditions persist after exiting and re-entering a Region.
[Gameplay] Fixed an issue that prevented Rifles from being placed on gun racks.
[Gameplay] User can longer perform Fix or Repair actions when in the dark, as intended.
[Custom Mode] Bullets now spawn correctly, when Low Availability Resources is enabled, in Custom Mode.
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