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New content & features
Added one new game mode (Beginner mode) and updated existing modes
New feature Ship module storage can be now upgraded for greater capacity
(the storage module is now visible in UI only)
New feature warp to system button in the star map view (in star systems that you can warp to)
New feature It's now possible to save crew members to empty slots in the quick selection bar
New feature It's now possible to change the order of the guns in the quick selection bar
New feature (turned off in the beginner mode) Permanent module damage a critical hit (~20% of all hits) may reduce max hitpoints of module permanently by 50% (read the in-game help page about permanent module damage for full info)
Improved feature crew will load their combat weapons even during movement or mid-magazine (previously, reloading was possible only while standing and after emptying gun magazine)
Improved feature crew role button now opens when hovering over it
Improved feature selecting a module in loot panel or storage now activates InstallMove command, making placement markers visible
Created new memorial service popup for pets
Balance and related
Multiple starting ships can be now unlocked during a single run
Completing a level may now unlock both a ship and a perk
The Tigerfish starting module set and stats have been improved. It's now a better ship
Made most of the shield batteries better
Reduced amount of intruders for some enemy ships
Updated level 9 ships
Added 2 nuke slots to a small Slaver ship
Rebalanced the toughest enemy fleet in sector 1 (made it less dangerous)
Swapped firefight and repair priorities for repair officers (should fix one navigation overload issue and repairing burning modules issue)
Sector 2 boss won't allow player escape any more.
Besides Cryosleep and Sensor modules, enemy ship crew now also ignores working in Garden and Lab modules during battles
Smugglers now offer much more favourable deals
All non-biotech reactors now also give explosives as scrap
View sector button in sector map is now visible even if warping is not possible.
Rebalanced stats of numerous enemy crew
Updated info & visuals
Updated Tigerfish description
Updated ship health points hover text, it now shows remaining ship max hp and also combined permanent damage
Enemy projectiles now have hover text describing how to prioritize those projectiles for point-defences
SOS button is now animated when the player has no fuel
Module hover box is now moved when over right or bottom screen edge
Sectors text Sector info changed. Minor changes here and there
Updated projectile names
Updated tutorial texts
Artifacts have type icons now
Enemy warp drives are now more closely monitored and enemy warping comtip is closed when enemy warping is prevented
Added help page for permanent module damage
Menu now shows what game mode is currently on Item hover in info panel now has sorting
Crew level up icon now blinking in UI
Most of the item hovers in PlayerPanel are now sorted by +- values
Updated sector summary perks found hover text
Changed organics pack avatar colour to green
Moved craftable container modules from Essential to Cargo group
Fixes and Misc improvements
Major fix idle enemy crew won't leave the ship any more on battle start
Idle enemy crew accidentally outside their ship will now try return to their ship
Fire officers now only see a fire in the same ship the crew is in. Intruders now only pick targets that are player crew and also in a player ship
Fixed DIY bridge scrap cost
Fixed 1 gas giant text
Aiming a beam at an enemy ship without a shield doesn't highlight shield points bar under the ship any more
Enemy warp drives are now more closely monitored and enemy warping comtip is closed when enemy warping is prevented
FirstGameLoad scene now shows Loading...
6x cryosleep attempted nav-mesh fixes
Game loading is now faster and UI stays responsive (asset bundle loading is now asynchronous)
Ship modules can now be placed and replaced with right-click into storage panel UI
Removed one name from human name pool, reduced level4 boss beam weapon accuracy by 1
Fixed a bug that caused all game modes to apply beginner starting resources
Storage UI element animation tuning
Fixed one com channel picture in the tutorial
Fixed sound issues when multi selecting crew so that multiple quick selection slots get selected too
Fixed an issue where drag selecting a crew while it dies caused a drag selection box to not to disappear.
Fight fire command is now a priority over the repair and operate command when hovering a burning module
Fixed an issue that tutorial sometimes got beginner mode starting bonuses (when the previous game was in beginner mode)
Repairs stopped comtip is now triggered more reliably when repairing stops
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