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General Improvements
You can now sell 'Mechs directly from cold storage!
Created a default joystick button binding template for supported joysticks based on the Thrustmaster button layout
Adding the ability to change Anti-Aliasing Modes
Social overlay subheadings can now be collapsed
Created separate movement controls for the drop ship navigation and 'Mech controls
Gameplay / Mission Fixes
Mission "Intriguing Offer" now has a warning in the transmission that accepting this quest will cancel out any other active mission
Federated Commonwealth no longer has allegiance to any other faction
Davion contracts against Federated Commonwealth are no longer possible
Federated Commonwealth now has its own unique selection of 'Mechs
Removed Comstar as a potential enemy for (non-quest) procedural missions
Periphery is no longer set to have allegiance to Independent
Magistracy of Canopus now uses the Periphery icon
Fixed an issue where a DropShip was arriving over a specific garrison and clipping through buildings
Mission / Reward Fixes
Mission "Cost of Freedom" - The correct opponent faction now displayed on the post-mission screen
"Blood and Treasure" Story Quest now produces ammo for the LosTech it rewards
Completing mission "The Shadow Coup" now rewards the correct pilot
Mission "A Dragon in Sheep's Clothing" - User can no longer claim rewards after completing Part 2 (must complete Part 3)
Mission "Pirate Hunt" - Completing Part 3 now grants the completion rewards
Tier 0 Burst Fire AC/10 now has correct salvage shares
Bug Fixes
Fixed an issue where Narc on an enemy turret displayed an incorrect HUD indicator
Audio - Hitting TAB to close the pause menu no longer causes the audio to remain muted
Instant Action - Users can no longer get stuck on a black screen if they press Tab or Esc in the Paint 'Mech menu
Tutorial - Unable to complete 'Press "A" and "D" to turn' when certain joysticks are plugged in the PC
Fixed an issue where some users were unable to look around using the mouse
Co-op Fixes and Improvements
Epic Online Services - Upgrade to EOS SDK 1.3
Clients are no longer able to advance time on host campaign when healing an injured pilot
Clients can now always access the pre-drop screen by clicking the contract button along the top menu bar when a mission is queued
Custom paint will no longer revert to the previous state if another client submits a work order and completes it
Player name will no longer become a random number if not connected to EOS
Social will now update when removing the last friend from your friends list
Clients no longer see empty brackets in campaign when Rare weapons or 'Mechs are for sale
Clients no longer see a menu overlapping the Post Mission stats when connecting while host is on this screen
On the drop screen itself, there is now an icon to show which player is readied up
Fixed an issue where the client was unable to join host campaign if they have a large inventory
'Mech Related Fixes
'Mech Hitbox Tuning Pass for the following chassis:
Banshee
Kintaro
UrbanMech
Crab
Highlander - HGN-HM - Equipping a Narc to the second LT slot no longer places the weapon in front of its head
Nightstar - Fixed the Cockpit so it is no longer tilted to the left
Annihilator - ANH-2A - Destroying either arm will no longer show weapons floating in the air
Shadowhawk left arm laser texture fixed
Cicada - Cockpit bounce has been improved
Thunderbolt TDR-9SE - Upper rear RT no longer does damage to the front
Faction Camo - Taurian Concordat now has correct Primary, Secondary, Tertiary colours set
Text and Localization Fixes
Fixed some incorrect mission descriptions
Fixed some long, incorrect, or missing translations (German, French, Russian)
Cold Storage & Market sorting by class, name or tonnage now works in any language
Stability and Performance
Fixed some crashes on loading screens
Fixed a case where users would hang in instant action loading screen due to glitched friend request
Drop Preparation Screen - no longer able to switch tabs with the abort popup on-screen (this would result in being stuck)
Art and Levels - Multiple fixes and improvements
Fixed floating art and game objects in some missions
Fixed level of detail settings on some art assets
Fixed texture resolution on some art assets
Fixed collision and stuck locations in some levels and missions
Fixed issues with some objects spawning under the terrain
Fixed a tutorial checkpoint issue
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