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New content and features
Added new ship: Easy Tiger (along with new crew, exotic weapons, modules and ship-specific perks)
Added new functionality: you can now mutliselect all crewmembers assigned to a job (for example select all firefighters or select all lab workers) with a single click
Added new DIY plastics nuke
Tigerfish and Nuke runner are now available only in challenging/hardcore difficulty
Some extra sector lore/story is now visible between levels (used to be readable only from sector selection)
Balance-related updates
In challenging/hardcore difficulty: module max hp damage now happens less, in 10% cases instead of 15%
Made many cannons slower to reload but more accurate
Made drones/humans a little faster
Made many containers better
Made medical cryosleep even better
Gave all player ships new craftable nukes
Added empty misc slots to Rogue Rat & Weirdship in place of old module storage.
Most playable ships now start with more credits (420)
Majority of cannons and gatling guns are now more accurate and consume less explosives
Reduced cost of converting explosives to fuel
Fixes & misc changes
Crew repair stopped message now appears only for player own crewmembers
Endurance and Roundship cargo slot fixed: added new misc slot to its place
Fixed cryosleep 3x medical navigation
Changed navmesh for Pirate Kalev to fix a nav issue
Fixed endurance perk
Fixed a misplaced door on atlas ship
Changed weapon decoy module graphics
Changed button sounds on crew assignments panel
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