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Now with this update, ALL CONVOYS have a UNIQUE INTRINSIC PERK! This means the different convoys play much more differently, even beyond the cards they bring.
Intrinsic Perks
Here's a look at all the intrinsic perks! Can you figure out what convoy they go with?
Open Path: Your side of the battlefield always has at least one empty row. Can not gain Believer points.
Devoted to the Faith: Blessed units gain +0/+1 instead. You take no damage from an empty leader deck. Any drones added to the convoy are demolished.
Lost Legion: Start combat with 1 extra convoy card. Followers with an Energy cost of 4 or higher cost 4 extra batteries to recruit.
Stand Alone: Swap your starting and maximum hand count of both decks. Reduce the maximum convoy deck size by 12 cards. You take no damage from an empty convoy deck.
Strength of the Pack: Each recruiting location has at least 3 beasts. Non-beast followers in your convoy deck count as 4 cards.
Hunter-Gatherers: Gain 4 food whenever you reach a node in difficult terrain. Your leader heals 2 fewer damage each rest.
Hardened Outsiders: Heal 1 additional damage on your prophet or 1 additional follower wound when resting.
Battlefield Engineers: Fill rows with obstacles on both sides. You have a 50% chance to go second in combat
Fortune's Favors: Start combat with 1 extra convoy card and 1 extra leader card. You have no mulligan phase.
Mechanized Life: Each recruiting location has at least 3 drones. Healing followers costs 5 batteries instead.
Crafty & Stingy: Each market has 1 extra piece of equipment. Hope gain from shared luxury items is reduced by 4.
More Perks
But that's not all. Beyond the new intrinsic perk, all other perks have been overhauled and tweaked to be a lot more interesting, diverse and interactive. There's a perk that grants a unique status effect in combat available on most convoys now! And there's different ways that the starting situation of the convoys can improve!
But, how do you get these perks?
Unlocking Extras
In the past, each perk was unlocked by completing the same target but using a different convoy. This was pretty repetitive, but also took a very long time. To make the process more fun this update also tweaks unlocks:
Each convoy has their own targets for unlocks now! And the target numbers should mean that unlocks are generally enabled much quicker now!
For example, one Convoy will have you dismantle items to progress, while another needs to destroy obstacles or play followers of a specific type.
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