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Update v1.0.4.0:
General
Fixed a crash at connection(Checking game version) if a player starts an endgame "transmutation forge" or "Black market" project.
Fixed an issue preventing players to click on "Play" in Multiplayer.
Fixed an issue allowing players to have more passive skill nodes activated than their total points would allow.
Fixed item duplication via chest panel issue (offline).
Fixed stackable items duplication.
Fixed invalid sell price on stacked items.
Fixed an issue that caused a chest panel deletion when changing acts.
Fixed item deletion when exiting the game while dragging an item from the inventory.
Fixed an issue causing players to fall from act 1 boss' platform while using Warpath.
Fixed an issue causing crafting reagents to ignore lower tier gems when selecting magic effects.
Fixed an issue preventing DOT damage bonuses to be displayed in the character sheet detail panel.
User Interface
Fixed an issue making items on the ground hard to pick up depending on the framerate.
Active Skills
Fixed an issue preventing summoned minions bonuses to work.
The Wealth Omens cannot be possessed by Parasite anymore.
Fixed an issue preventing Livor Mortis damage redirection to work.
Fixed an issue causing Livor Mortis damage redirection to invalidate player magic effects.
Engine
Fixed an issue preventing offline characters to be saved.
Network
Fixed issues regarding network load & unretrieved data.
Quests
Fixed an issue to prevent the player from going to Helmshire before talking to Valeria during "Dawnbringer"
Fixed two soft-locks preventing players to go in the Monolith
Removed double objectives while exiting Battlefield Overlook during "Infiltration"
Fixed progression issue in Cell-F Ramparts during "The Gates of Fury"
Removed quest FX on Sirkis’ cutscene during "The Bane of the Storm"
Improved Edric and Val’s stability during "Children of Heimlock"
Improved behavior of the fast travel tutorial during "Meet the Purifiers"
Improved the transition from gameplay to the last cutscene during "Children of Heimlock"
Improved clarity of the objectives on the quest "Chasing Val"
Improved script of the quest "Chasing Val"
Improved script around Zima's dialog during "Creeping Shadows"
Fixed a wrong dialog portrait displayed during "Children of Heimlock"
Fixed an issue preventing players from talking to Zima in act 2.
Fixed an issue preventing players from progressing further during act 2.
Monsters
Fixed a bug allowing Eos "Dawn's pious striker" to kill certain story bosses under 15% of their max health when used in combination with "Sudden Death".
Fixed an issue with the Endgame special boss preventing loot to drop upon death.
Fixed an issue with the Endgame special boss that sometimes didn't have the right level.
Items
Replaced the bonus to "health on this item" on Purifier's Statement unique spaulder by a "maximum health" bonus. Existing items will be rerolled.
Fixed the “additional stamina points” magic effect on boots being unable to roll on high-level items.
Fixed the Macksfesten Enneract cosmetic mismatch that made it appear as an unknown weapon and without any mesh.
Gates of Fates
Fixed a bug with Child Of Fury node "Blistering Embrace" and "Shattering Strike". They didn't work properly.
White Arrow node "Acute Tracking" now allows for a maximum of 10 "Cold Blooded" points, up from 5 maximum points.
Siegebreaker node "Secure Parry" now gives 0.1% Health Regeneration per "Inexorable" point down from 10% Health Regeneration per "Inexorable Point". Percentages are hard.
Siegebreaker node "Bane of Tyranny" now has its correct value too! Your Damage is now increased by +0.5 multiplier by your equipped Shield'S block chance instead of 50. Again.. percentages are hard!
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