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Major New Features
Visual improvements and completely reworked game camera
Added variety to random map and hamlets
Added Hills, Desert, Dryland, Fir Forest, and Oak terrain sets that replace previous 1 default set
New terrain sets are quite unique and presents various strategic differences – resources, chock points e.t.c
Hamlets across the world map now use unique terrain sets that are geographically accurate
Field battles and other battles now feature new terrain sets depending on location
Fixes and Additions
Major graphical improvements across the board
World Map camera has been completely reworked
Improved visual performance on the worldmap by 15-20 FPS
New close up battle camera that`s much more playable and shows more of the battlefield
Greatly increased battle visual performance with new camera controls, up to 20 FPS more
Ground view camera still available in cinematic mode
Reworked both Performance and Epic camera settings for optimal gameplay and performance
Zoom in and out scroll is much faster
Disabled 8x anti-alliancing greatly increasing performance
Fixed Nantes having sand yellow texture all over the map
Replaced some of the worse looking loading screens
Fixed Bush object constantly disappearing when moving the camera
Balancing Changes
Significantly increased world map AI difficulty progression
AI will especially be harder after couple of years
AI will employ some new tricks on the world map when it comes to attacking player
Small increase in happiness drain while inside the city - unchanged for Chill Mode
Unit upkeep increased by 20% on average for all units
Rebalanced a few campaign settings to increase overall difficulty in the first few years
Minor rebalance to melee units damage to building and other units
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