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Fixed Sunshard node and Exposed mineral Vein, both now do not give their income on occupied.
Fixed an issue that meant Hazards were not penalizing the income of colonies they were attached to.
Fixed that the Autonom Golem would get stuck in an animation after using a grenade ability.
Fixed rewards screens missing information on their source at the top.
Fixed an issue where some players could not save or load custom leaders
Fixed graphical corruption in the lower-right corner of the screen when in Tactical when Unit Outlines were enabled. Seems limited to some NVidia GPUs with certain driver versions.
Fixed AI issue where the AI could get stuck in a combat during interaction with a survey site.
Fixed issue where taking back a colony that was occupied would not convert all sectors back to the player’s full ownership.
Fixed issue where changes to the game speed and perks would not correctly provide the correct number of starting colonists.
Fixed that the Call of the Hive, Security Drones and Phase Echo Guard tactical effects no longer worked.
Fixed issue where an overlord could not use war coordination functionality with their vassal, vassals will still be unable to use this functionality however.
Fixed crash in Imperial Archives when selecting a unit mod when the user did not own the Revelations DLC.
The Operator operation now correctly applies its discount to strategic operations
Fixed a bug where players could research Relativistic Projectiles from Kinetic Force Manipulation.
Campaign
Fixed an issue, where players did not receive the next story quest after completing the “First Revelations” quest in the Obolus-5 mission of the Revelations campaign, if they had already annexed the “Hand of Rhemenses” sector. Unfortunately, players with that issue have to restart the mission for the fix to apply or complete their current play through by winning with one of the standard victory conditions.
Fixed an issue that the production landmark next to the player starting position in the Gardip XX mission had no defenders when playing with the challenge level set to medium or hard.
Fixed an issue where the “Art of Evolution” quest in the Arcadia Caeleste mission of the base game campaign did sometimes not complete when evolving a Psi-Fish unit.
General Balance
Players can no longer continuously enter a structure combat with the same stack, by continuously retreating from the combat; it now has a cooldown of 1 turn.
Increased cost of Flying Hero Vehicles by +10 cosmite and +20 energy
Shield Damage will remain even if shields are completely removed and then re-added. (e.g. by stepping out of swarm shield and back into it)
Kir'Ko
Engulfer - Changed Prime Rank from ‘Prime Rank: Range’ to Prime Rank: Critical’
Emergent can no longer transform into an Engulfer; turns into Hidden instead.
Guiding Presence and Guiding Hand - Decreased range bonus from +2 to +1
Hero Skill ‘Guiding Hand - Changed from 4 Turn Cooldown to Once Per Battle
Tactical Operation ‘One with the Swarm’ - Decreased effect from +4 Shields for 3 Turns to +3 Shields for 2 Turns.
Tactical Operation ‘One with the Swarm’ - Decreased cost from 5 Tactical Operation Points to 4 Tactical Operation Points
Amazon
Ecological Warfare’s regeneration no longer applies to Mechanical Units
Heritor
Protector Incarnation - Changed Unit requirement from Non-Mindless to Land Movement
Psionic
Mantra of Life - Decreased Shields from +3 to +2
Wildlife
Swift Beak - Can now correctly equip Melee mods
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