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New Features:
- Added Spanish language. Rest assured that all of the other languages that we promised are on their way too, just not yet ready!
- Updated Adventurers to make sure that their missions are worth your time. After completing a quest, they will now bring either:
- gold
- gossips
- new piece of furniture
- increased influence in a nearby city
- a new recipe
- a "thank you" letter (which doesn't actually give you anything, but is a nice gesture!)
Items obtained by the Adventurers will now also have new icons.
UI:
- Fixed an issue that prevented storage capacity information from showing up.
- Recipe sale statistics will now update correctly.
- Selling a floor will no longer prevent building a new floor in that spot.
- Information about lore updates in the campaign will appear correctly.
- Deleting an item in a window will instantly remove it from the game.
- When you send someone to perform a task on the map, their portrait will be used as a location indicator.
- Small tweaks to the GUI.
Update v2.4.2:
AI:
- Workers and guests will no longer fall and get stuck under Stairs.
- Goods will now be correctly carried upstairs and downstairs; if dropped for any reason, they will be instantly picked up.
If your workers are required to make a very sharp turn after getting off the stairs, and your game speed is set to Fast, occasionally they will look like they're stuck. However, that is not the case: they will start moving on their own after a few seconds. Rest assured that this behaviour is only temporary and more fixes are coming soon!
- Slightly increased the walking speed of workers who are carrying goods, and all NPCs that are sick or drunk.
- Workers and guests will no longer get stuck in Outhouses.
- Lack of things to do will no longer cause workers to become so confused that they get stuck near a Counter.
UI:
- Garden Patch and Trellis received a new action icon, which can be used to toggle auto-planting On and Off.
- Removing a Gambling Table will no longer leave the Dice floating on the spot.
- Statistics of sold dishes will no longer persist between Sandbox games.
- Sambrink now has correct ingredient icons displayed.
- Resources needed as fuel (wood, candles, water etc) will be displayed properly in object window.
- Some GUI windows were re-designed to be more clear for the player.
- A Campaign quest about unlocking a new social group will now correctly display its text.
Update v2.4.1:
New Features:
- We have rebalanced social groups and their preferences, as follows:
Townsfolk - they hate foreign country decor, but love their own country decor, for all rooms.
Nobles - they don't trust low prices, but they don't mind high prices.
Travelers - they want to rent Guest Rooms more often. They will be very disappointed if the tavern does not have a Guest Room.
Outlaws - they don't care if the tavern is clean or not, they just want low prices and drinks. This social group is the most likely to steal, smoke pipes and cause fights.
Distressed - they don't feel good in fancy rooms.
Following these guidelines should help with quests that require a certain amount of influence for a faction.
- You can now permit or disable access to rooms for each worker separately on the Room Info screen. This only works for tasks: don't be surprised if your servant enters a room to chat or get some Gossips!
UI:
- Outline option will no longer reset after loading a save.
- Cost reduction upgrades will now correctly display the current price.
- Interaction with destroyed objects will no longer be disabled after loading a game. They can now be repaired or sold without issues.
AI:
- Made adjustments to Shifts; workers will now follow them correctly.
- Workers now require less space to perform their cleaning duties in a small room; however, note that it is still possible to make the room too small and cramped for cleaning.
- Updates to Dogs AI - they will now scare off pests more efficiently.
Miscellanious:
- Greatly reduced the amount of Fame needed before guests start using Guest Rooms.
- Fixed an issue that could block Adventurer's quests if the game is saved and loaded during the Adventurer's transition to the Map.
- Goods will now be placed correctly on Pallete's current position, instead of its previous location.
- "Rug" item will now correctly display its texture.
- A perk responsible for reducing Gossip cost of Trade Routes will now work correctly.
- A perk responsible for unlocking more land will now work correctly.
- Fixed some stability issues thanks to crashing saved games provided by the community.
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