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Changes:
- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are not enough animals of the asked type left on the map.
- Monument markers, when canceled, can now be reinstalled again instead of disappearing.
- Mech clusters are now a lot less likely to fail finding position on difficult maps.
- Only inherited titles are now being removed from pawns after resurrection. So a resurrected pawn will keep his title if it wasn't inherited by someone else upon his death.
- Pawns with psychic harmonizers are now unaffected by others' harmonizers, to prevent runaway feedback loops.
- You can no longer lend colonists who are unfit for work.
- Removed errors from non-unique quest names
- Production decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees.
- Add related quest gizmo to quest hives.
- Add "select hives" button to infestation kill quest so you can see which hives you need to kill.
- Fixed a bug that would cause insect kill quests to end only on killing every hive on the map (instead of every quest-spawned hive).
- Fixed a bug that would cause downed quest guards to never leave if they were injured during the quest and later healed.
- Fixed a bug that caused toxic spewers to affect caravans no matter where they are.
- Fixed a bug that made throne comfort not apply while reigning.
- Fixed a bug that could cause banished pawns to get stuck if they're on their way to a bed.
- Fixed pawn lend quest returning pawns to a random colony map instead of the map they were picked up from.
- If a nickname is empty in the character creation screen, the pawn's first name is used in the tooltips instead of an empty string.
- Fixed a bug that cause debug log spam after adding entropy link via dev tools and opening health tab.
- Optimized monument marker ticking to prevent performance loss with large monuments (checking for completion).
Update v1.1.2563:
- Shuttles now avoid landing on crops.
- Using a resurrection serum now removes royal titles, to prevent duplicating them.
- For modders, fixed and issue where BaseGen and SketchGen SetCustom and GetCustom methods don't work
- Fixed a bug that allowed stacking toughskin, armorskin, and stoneskin implants.
- Fixed a bug that would cause the royal ascent quest to fail if the high stellarch died of old age.
- Fixed a bug that caused traders to restock every day.
- Fixed a bug where nobles would get stuck if the throne room became unreachable after they decide to go reign.
- Fixed a bug that caused bladelink weapons lose reference to bonded pawn after the pawn died or leaves the map when saving the game.
- Long mod names will no longer clip out of the box on the loading screen.
- Fixed a bug that interfered with title inheritance if a pawn died in a caravan.
- Hunting decrees no longer ask you to kill quest-related animals.
- Fixed a bug that caused quest helpers to leave early during long hosting quests.
- If a lent colonist dies, the player is now notified, and the colonist's corpse is dropped via drop pod.
- Fixed a bug that caused colonist lending quests to remain incomplete if one of the pawns is null (possibly by dying and save/load).
- Some small text adjustments.
Update v1.1.2562:
Changes:
- Silver and gold tile are now considered fine floor. Fine floor have an info card entry stating that they are fine.
- Fixed a bug that caused backstory translation data to be ignored if the translation was compressed.
- Fixed a bug that caused the camera to jump occasionally.
- Fixed a bug that made it impossible to form a caravan if two map sides were blocked.
- Adjusted mech cluster drop rules to avoid dropping too close to colony or colonists.
- Changed psychic animal pulser to only affect non-player animals.
- Fixed a bug that caused manhunting animals to attack sleeping mechs.
- Ensured that an animal bed would not interfere with royal title requirements in a bedroom (we think this could only happen with mods).
- We no longer assign heirs to Empire pawns to prevent colonists from inheriting their titles.
- Added a bit more information about the heir's faction to the royal title tooltip on the Bio tab.
- People with no psychic amplifier now have 30 psychic entropy capacity instead of 100.
- Fixed a bug that caused vertical overlap bug between messages and letters in French language. Messages now use dynamic height based on text size rather than constant height and fixed spacing between letters and messages.
- Fix a bug that caused a missing period at the end of 'used ability' combat log messages.
- Text adjustments and typo fixes.
Update v1.1.2560:
Change list:
- Fixed a bug that would cause mechanoid clusters to never be defeated if you saved and reloaded the game after the associated quest arrived but before accepting it.
- Languages update
- Updated Readme.txt with information about needing quotes around the -savedatafolder command when the path has spaces.
- Fixed a bug that would cause trade request quests imported from 1.0 saves to give no rewards.
- Fixed a bug that would cause no psyamp reward after quests if the recieved was not spawned.
- Fixed a bug that would cause random joining animals to have names despite having no bond.
- Fixed a bug that would cause a harmless error message on slaughtering a cobra
Update v1.1.2559:
Change list for this hotfix update:
- Avoid spawning quest shuttles near fires, hostile things and map edges.
- Map mouse drag sensitivity improvements, it's now configurable via Prefs. Improved middle button scrolling for world camera as well.
- Decrease minimum comfortable temperature for yak, donkey, and goat.
- Increase min points for mech cluster incident 300 -> 500.
- Burden range increased from 25 to 30. Stun entropy cost increased from 10 to 12. Stun range decreased from 25 to 20.
- Harvest decrees now check the temperature of the next 15 days to see if anything can grow.
- Hide items that Tribute Collector is not willing to trade from trade screen.
- Art bench no longer crafts harp and harpsichord; they are on the crafting spot and smithies. Art bench didn't make sense since it uses the art work type, but these instruments take crafting skill.
- Prisoner relations gain on release string when injured changed to 'Untended injury'
- Adjust mini-slugger description to reflect its long range.
Fixes:
- Mitigate bug where save file lacking rules causes designators to be broken.
- Fix: If you shoot a mech turret and it explodes and it hurts your quest helper, the quest helper's faction will hate you for it.
- Fix Unrelated stats showing on mechanoids InfoCard
- Fix: False "No acceptable food" alert on berries and reserved food.
- Fix: Leaving a bandit camp mid-fight causes the quest to be incompletable
- Fix: Compact weaponry act as replacement parts.
- Fix: Missing "pawn != null" checks in ApparelScoreRaw.
Update v1.1.2558:
Change list:
- Updated translations
- Add feedback on trying to deconstruct walls of a mech cluster before defeating it.
- Give 1 psychic amplifier as inheritance reward. Make title rewards a separate message that can handle more than 1 item.
- Cancelling monument markers for quests sends a copy via drop pod.
- Adjust smelt apparel description.
- Fix: Mod descriptions are cut off if they use <size> tags.
- Fix: Royal ascent quest doesn't end properly when the stellarch dies before arriving
- Fix: Unfeasible farming decrees during winter.
- Fix: Royal prisoners try to swap pants continuously.
- Fix: Explosion in null map error in SmokepopBelt for unspawned pawns
- Fix: Designators not appearing with old custom scenarios where rules is null.
- Fix: Fertility grid doesn't update when edifices are removed.
- Fix: Can trade with outpost without required title.
- Fix: Transhumanists aren't satisfied with certain implants.
- Fix: Missing translation key.
- Fix: Various typos.
Update v1.1.2557:
Fixes:
- Fixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
- Made smoothed stone count as floor for royal room requirements.
- Fixed a bug where the mechanoid cluster quest never completes.
- Mech clusters can no longer drop indoors.
- Fixed a bug where injured pawns would never do recreation.
- Added info on new features to ModUpdating.
- Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
- Fixed a bug where a "colonist died" thought would appear when a quest helper died.
- Mood caused mental breaks are now disabled for the wimp from the noble wimp quest.
- Change string.Replace to Substring for finding relative file path in LanguageData.
- Fixed a bug where the "Carry to shuttle" command drops the target on the floor if the shuttle is outside the allowed area.
- The Empire intro quest is now skipped if the player has opted out of royal favor rewards from the Empire.
- Fixed a bug where arrest success chance can exceed 100%.
- Fixed a bug where royal apparel generated on non-royal characters to satisfy warmth requirements.
- Fixed a bug where a different trader would arrive than the one requested.
- Added monument size limit for quests.
- Fixed a bug where the noble wimp doesn't leave the colony after the quest ends
- Fixed a bug where the "Open linked quest" command appears even if the quest is expired/completed/dismissed.
- Fixed a bug where unnecessary blueprints are removed in DoTerrainChangedEffects
- Fixed a bug that would cause a black screen if a mod was missing packageID in dependencies.
- Fixed a few typos.
Modding features:
- Added IgnoreIfNoMatchingField attribute to allow having custom data in About.xml.
- Added the ability to set description and dependency relations on a game version-specific basis for About.xml.
- Added support for negative conditional load folders support. Rename attributes to IfModActive/IfModNotActive. Allow comma-separated packageId lists as values.
- Added Language folder support to LoadFolder system.
- Added MayRequire attrib functionality to individual load folders, to allow using them conditionally.
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