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THE HEADLINES
Blueprints can now be traded in
Some default settings under Camera, Controls, and Interface have changed
Added Dynamic Range controls to the Audio menu
Spike Rush added as a Mutator preset
NEW CONTENT
General
Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11, 2020 at 10 a.m. PDT / 5 p.m. UTC
CHANGES AND UPDATES
Blueprint Trade-Ins
You can trade in five Blueprints for one random Blueprint of the next-highest rarity
All five Trade-in Blueprints must be from the same series
The Blueprint you receive from the trade-in will be from the same series
All five Trade-in Blueprints must have the same rarity
To trade in Blueprints
Go to the Blueprints tab in your inventory
Click the left stick (or right-click with mouse) on one of the Blueprints you want to trade in
A new window will appear displaying all Blueprints that match both series and rarity
Select the remaining four you want to trade in
Black Market rarity items are included in the Blueprint trade-in system
Five Rare Blueprints = One Very Rare Blueprint
Five Very Rare Blueprints = One Import Blueprint
Five Import Blueprints = One Exotic Blueprint
Five Exotic Blueprints = One Black Market Blueprint
The Blueprint you receive has a chance to be Certified, Painted, or drop as a Special Edition
Learn more about building Blueprints here
Default Settings
Some default settings under Camera, Controls, and Interface have changed
These changes will only occur if a player has never changed a default setting to a custom preference
Camera
Default Camera Preset
Distance increased to 270 (was 260)
Stiffness increased to 0.5 (was 0.3)
“Legacy” Camera Preset added
Legacy uses the original default settings
Camera Shake intensity reduced for most actions
Controls
Default Controller Deadzone value reduced to 0.2 (was 0.3)
Default Dodge Deadzone value increased to 0.8 (was 0.5)
Button Bindings list re-ordered to show most important controls at the top
Controller Vibration
Reduced the intensity of vibration on the “Default” setting
On “Default” and below, Boost now only vibrates the controller when activated
Players can still use “Medium” or “Heavy” to replicate the old vibration settings
Interface
Nameplate Mode
Default setting now makes nameplates Always Visible.
Previous default now called “Nearby Only”
Team Colored Boost Meter is now enabled by default
Audio (Dynamic Range)
Dynamic Range settings are now available in the Audio menu
Settings
Default: Best for most players, these settings carry over from before today’s update
Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers
High (Theater): Best when playing at high volume on high-quality sound systems
[PC] DirectX 11
DirectX 11 is now enabled by default for all players on PC
General
Inventory management: Any selected filters will remain active until you exit your inventory or trade window
Spike Rush added as a Mutator preset
Added a “Blueprints” button in the Garage menu
This button is a shortcut to Garage > Manage Inventory > Blueprints
The number of Blueprints in your inventory will be displayed on the button
Added support for Discord Rich Presence
[Nintendo Switch] Transparent Goalposts added under Options > Video
BUG FIXES
General
Fixed a bug causing the Rank/Division down notification to display after a win
Esper’s front-left wheel no longer clips through the wheel support
Fixed particle dispersal on Flash Freeze Decal
Archive button no longer appears at the bottom of the Blueprints tab
Yaki wheels have been adjusted to face the correct direction
Player Rank after using Quick Play no longer displays the incorrect Rank
Fixed a bug keeping multiple Supersonic Fury and Chaos Run achievements/trophies from unlocking when using items purchased from the Item Shop
Fixed appearance of the Soft Edge Decal on Chikara, Chikara G1, and Chikara GTX
Inventory filter no longer resets after previewing a revealed Blueprint
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