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- Player-created content update.
- Fix: Nuclear Stomach not having zero food poisoning chance
- Fix: Escaping prisoners being able to equip bladelinked/biocoded weapons.
- Refactored mech cluster position finder to be more robust and flexible.
- Fix: Room requirements debuff for royals in caravan. Only apply debuffs on player home maps.
- Fix: Some mechanoids showing up as "dormant" after awakening.
- Fix: No mech wake-up sound on LordJob_SleepThenAssaultColony.
- Fix: Link plasmasword and zeushammer having no detection chance.
- HaulAIUtility now checks whether the worktable is spawned when deciding if hauling unfinished thing is allowed.
Update v1.1.2569:
- Increased mini-turret range 25->29.
- We no longer generate big mech clusters if there's no space for them to spawn anyway (we keep the points, they're just more compact).
- We no longer generate quests to build monuments bigger than possible (e.g. due to bad terrain).
- Quests are now consistently sorted by date in the quests tab.
- Low-tech weapons are no longer biocodable.
- Psychic animal pulser no longer affects player faction animals.
- Adjust tuning of chemical desire traits.
- Add tip about changing storyteller and difficulty through the options menu.
- Columns and urns are now marked as inert for AI purposes.
- Pawns can no longer haul away unfinished things that have a bound bill, are located on the worktable or touch the worktable.
- Expand title rewards letter to include the delivery information (to colony/directly to inventory).
- Fix: Apparel wearout damage applies to world pawns, so they eventually become naked.
- Fix: Ground-penetrating scanner text flickering.
- Fix: Turrets in smoke can target enemies adjacent to them.
- Fix: Mods cannot override patches (reported by NotFood).
- Fix: LordToil_HuntEnemies looking for random spot outside colony ownedpawns are not spawned.
- Fix: Mechanoid ship part disappeared with error message.
- Fix: Incorrect tip.
- Fix: Modded floors with 0 market value break monument generation
- Fix: Aesthetic nose lacking addedPartProps
- Fix: Bad grammar in title rewards letter.
EDIT: Updated.
- Fix: Pawns will move primary equipment to inventory if pawn becomes incapable of manipulation.
- Remove spurious error "Added def X without an associated modContentPack". Patched defs don't need to have modContentPack.
- Fixed sorting of quest tabs.
- Reworked FindDropPodLocation validator in IncidentWorker_CrashedShipPart.
- Fix: Mech cluster quests fail to mention some condition causers in their threat list.
Update v1.1.2567:
- Increase tribute collector rewards to 4 favor per prisoner and 1 favor per 50 gold.
- Inferno turret now has longer cooldown and lower accuracy.
- Charge blaster turret now has lower rate of fire, smaller burst size, and worse long-range accuracy. Renamed to charge turret.
- Mech turrets health changed from 280 to 250.
- Random mech clusters no longer come as as raid strategy but as their own incident.
- Increase faction relations rewards for quests.
- Fix incorrect black line on the Royalty main menu background.
- Adjusted donkey and caribou body size (donkey is no longer bigger than a yak).
- Added some loading tips.
Update v1.1.2566:
- Shorten the royal endgame quest defense duration 15 days->12 days. This does not affect quests that were already generated.
- Significantly reduced the frequency of random mech clusters (unconnected to quests).
- Mech large turrets now have minimum ranges. Mech mortars initial warmup increased 60->120 seconds. Mech mortars cooldown increased 44->80 seconds.
- Reclassified mech mortar as problem causer instead of combat threat, so clusters will now only spawn one of these. Charge blaster turret burst shots reduced 24->16. Mech heavy turrets health 380->280.
- Hosting quest worst case raids timing is no longer as severe.
- Giving a speech from the throne now trains social skill.
- Fix: Banished pawns still send letters about forgetting decrees.
- Fix: Bad image for info card on some walls.
- Fixed Scenario editor breaking when ThingCount scenPart is null due to def not present
- Janissaries, Troopers and Cataphracts no longer can come with the "Brawler" trait.
- Fix: It's possible to defeat condition causers simply by entering the map and leaving. We no longer remove the WorldObject if there's any not destroyed condition causer.
- It's now possible to move the camera with a float menu open.
- Fix: Middle-mouse camera dragging stops if the mouse goes over a UI menu while dragging
- Fix: Royal guests arrive with tattered clothes
- Fix: Pawns are deep-saved twice if the player saves the game while drop pods with quest pawns are mid air.
- Fix: Wrong title being reported in violation letter for illegal psycasts.
- Fixes to implants base defs
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