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Additions and changes:
Villages and Camps have a new ability to increase their hiding over time, reducing the frequency of enemy attacks (this is a difficulty setting),
Bows have acquired the ability to increase Delay of enemies hit and are faster to use,
Clubs an mallets got a secondary attack that can target single enemy,
Wand deal damage in all 3 forms of challenges and deal double damage to summons,
Added a quest for goblins to be able to advance into chieftains,
Added ice biome ruins,
Added new characters to trait cards,
Added a handful of ridiculously challenging end-game events for all of you OP players,
Added chosen advancement option for sniezynka and rusalka and befuddler (VOLH DLC; Chosen Advancement; nodes 49,50,52),
Added pet training for crab and parrot at spirit talkers (event id 73; nodes 35-42 and Woodlandkin; event 54; nodes 39- 46),
Reduced equipment crating time for items using Tier 1 (takes about 30% of time) and Tier 2 (takes about 75% of time). Tiers 3+ are unaffected,
Added Shift + Click functionality on event trade screen,
Gahering screen now sorts items placing terrain artefacts and food at the beginning of the list, and resources from rariest to the least rare later. Additionally resources are next to each other if they are the same type,
T2 resources craft from T1 no longer use coal,
Resources can be downgraded from higher resources using 1 ingredient resource + 1 coal to produce 3 lower tier resources if the ingredient is NOT researched, or 4 if the ingredient is researched,
Added turn notification when there are not enough resources for a task,
AI improvements to better estimate skill tactical value,
Increased the frequency of updates sent to all players in coop to ensure more up-to-date information is available about groups of other players,
Added function to heal mental and spirit wounds when a chosen is resurrected,
Sea ruins loot/reward tweaks and chance added so that you cannot choose the path available to explore.
Fixes:
Fixed a bug where sometimes the guardian demon could leave the village,
Fixed difficulty now displays 100% at easy, 150% in medium and 200% on hard difficulty,
Text added to make it clear a weapon needs to be sacrificed and it may be an equipped weapon (Awakening; Id 34; node 3),
Switched/changed descriptions of boatswain and pirate, to reflect that boatswain is the superior. Also changed the growing up event accordingly (Generic; id 38 +47; nodes 23,24, 5, 38),
Fixed description for SUBSKILL-STRONG_INSPIRE_STANCE,
Fixed description for SUBSKILL_BLOODY_INSPIRE_STANCE,
Fixed a softlock when selecting a ranged target,
Fixed overlapping icons on crafting screen on certain resolutions where there were 5 job slots available,
Fixed target scripts to allow targeting hand if battlefield is empty, also added hand targetting option for a number of skills
Fixed incorrect algorithm for calculation of conquered settlements,
Fixed character's list on HUD not scrolling correctly,
Fixed a bug in main quest Mroki event, where not having an item to trade could cause a softlock,
Fixed secondary targets when a target is selected manually.
Important note:
As mentioned before, this update will break the saves of any game started prior to this update.
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