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Is that clear? Yes! | No!
Removed plaza fog post tribunal. Air should be much clearer now.
Fixed issue after certain dream wake up animation triggering.
Missing localized name in announcements when changing language fix - No more nameless characters in game.
Thoughts text bugs (missing localization for passive modifiers) - errors while thinking? never happened!
Fixed anonymous warnings - those are the worst! In some rare cases errors pop up in game with no clear source. Like “Dialogue not found! It’s like getting calls where the number is unknown.
Removed missing scripts and broke asset references, removed some unused assets - so when you don’t use something you didn’t know that you had... will you still miss it?
Make sure the last mark in one sentence or paragraph can be fit in the same row - super!
Fixed fridges sound behavior - remember those weird noises coming from the kitchen? No more!
ResponseText awake override warning fix - no-one will hear you arguing when the other party is asleep.
Removing ":" at the end of smokes "Intellect raised" notification - so it’s just . or !
XML Update - Doorgunner Mega Mix Fix - Lets hope the error we fixed in text and it’s description is not a spoiler!
XML Cash Update - We fixed something money related!
Missing localization on substance tooltip in Main Character’s portrait
Removing auto archetype selector on New Game and log message - so you have to choose by yourself.
Fixed flickering trees - they only flickered when you blinked…
Fixed bottle not hiding when buying new from frittte and drug effect not resetting.
Fixed the issue if more than 10 dialogue options appear, the last one would not be shown if the font size is set to the biggest - for those who like to keep their dialogue options wide and long and open.
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