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Added 75 artworks for the (upcoming) free enemy addon.
Changed all the Enemy Artworks Post-process method to look a bit more hand-painted and blend better with the actual hand-painted artworks.
Event rewards can now skip the world clock to night or day using Nightfall:1 or Daybreak:1
In your Headquarters (Conquest only): [1 Ration] non-Vampires can retire in their chambers, they'll heal 15 HP & 15 AP. World clock will skip to early morning (stores are opened)
In your Headquarters (Conquest only): [1 Ration] Vampires can retire in their coffin, they'll heal 25 HP & 5 AP (wake up hungry). World clock will skip to midnight (stores are closed)
"Quest States" can be additionally awarded through perks i.e a 'Waterbreathing' perk could grant QuestStateWaterbreathing:true, then use this in events to check if the player has Waterbreathing.
Added 4 new 'Underwater' Environment Graphic Sets: Underwater Ruins, Underwater Mines, Submerged Temple & Flooded City (5 Slides each). (Note to modders: Non-Underwater generic enemies will still appear there so better use them for Challenges. Maybe also restricting entry to races or players with waterbreathing through a quest state?)
In Sling's Bay: Mortimer's boat moved below challenges (as the first area determines the travel stage difficulty)
Fixed a typo in Brawl & Feline Reflexes preventing their contingencies for triggering
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