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Bug Fixes
Fixed Dwarven mineshaft not being able to construct an exit
Fixed missing collision for Human market place building
Update v1.05:
General Bug Fixes
Fixed "The Avatar" achievement not being triggered correctly
Fixed an issue where outposts could become neutral and unusable after being upgraded
Fixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect
Fixed a bug that prevented some buildings from exploding upon destruction
Fixed some production options in buildings displaying an incorrect duration in their tooltips
Gameplay Bug Fixes
Resolved several incorrect unit value issues
Druid, Shaman, Ice Phoenix, Dropship, Molerider, Griffin, Scout, Ravager, Settler Carriage, Wyvern now have correct combat and cost values again
Shrine Of Thorns does not attack outside its intended range anymore
Goblin Shaman can now skill Totem of Vex level 2 (Goblin Shaman, Skirmish)
Wasteland of Xu now has proper food resource values
Focus drain from "Calm" can no longer be deactivated by the player (Warrior of the Depths, Skirmish)
Cost of weapons decreased to 500, 2000 and 3000 (Orc Occultist, Skirmish)
Workers no longer have difference resistances and all get 0% Pierce, Strike and Magic resistance as well as 75% siege resistance
A lot of balancing fixes
Gameplay Bug Fixes
Titan tooltip texts show the wrong tooltips for all factions except Humans
Scion's area of effect spell sometimes does not hit all targets in range
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