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[ General ]
Difficulty
Adjusted general enemy health and damage on Hard, Nightmare, and Apocalypse
Adjusted boss health and damage on Hard, Nightmare, and Apocalypse
DEVELOPER COMMENT: Many players noticed a difficulty increase across the board (on Hard and Nightmare) so we made a few tweaks to bring the health and damage values back in line. This should give a much smoother experience across the board and remove some of the more punishing encounters… outside of Apocalypse, of course!
Missing Trinkets
Fixed an issue preventing certain DLC trinkets from appearing in Campaign/Adventure
DEVELOPER COMMENT: We identified an issue that prevented some DLC items from spawning in Campaign and Adventure Mode. Rerolling these areas will give them a chance to spawn like all other items. Hopefully, you can find some cool builds with them!
[ Player]
Fall Damage
Adjusted Fall Damage to no longer scale with Friendly Fire damage modifier
DEVELOPER COMMENT: On harder difficulties, did you ever fall and insta-gib yourself? Call 1-800-OUR-BAD1… that’s 1-800-OUR-BAD1. (FIXED).
Neutral Backdash
Fixed issue with Neutral Evade cancel window being 2f too early
DEVELOPER COMMENT: The aim-cancel window on Neutral Backdash (non-Leto) was a few frames too early allowing for near permanent backdash invulnerability with Akari 1-PC and Ring of Evasion (with enough stamina of course). We adjusted this to keep things honest.
Dots / Stacks
Fixed Dot Stacks (Burn/Bleed) to properly gain damage increasing bonuses
Melee Damage causing Stacks will properly receive Melee Boosts
Burning Stacks applied by Hotshot will get properly boosted by Mod Damage Boosts
DEVELOPER COMMENT: A handful of Burn and Bleed stacks were not getting the proper damage buffs from the damage source. We fixed this!
Mod Damage Increases
Fixed Mods to properly show bonus damage obtained by Armor Mod Damage Boosts
DEVELOPER COMMENT: Visual change. That is all.
Emotes
Nerfed “Distant Woo”
DEVELOPER COMMENT: JK, we didn’t change anything.
[ Survival ]
General
Added Consumable Chance from Loot Boxes
Added Survival Version # to Stats Page
DEVELOPER COMMENT: We noticed players had lower consumables and an abundance of ammo in Survival (leading to lack of Ammo Box purchases). To fix both issues at once, we replaced a small percentage of ammo drops from Loot Boxes with consumables. We also added a Survival Version # to the Stats Page so players can see which versions new world records are set on!
Enemies
Increased enemy health gain by 4% per world level increase
Increased boss health by approximately 15%
DEVELOPER COMMENT: We noticed that at higher levels, bosses were dying a tad too fast. We slightly increased the general health gain per level and added a little bit extra for bosses. This should make them last just a bit longer but they should still be pretty easy once you get a great build going!
Armor Gain
Adjusted Survival Divine Nectar Armor gain from 35 Flat to 25%
Adjusted Survival Barkskin Trait Armor gain from 15 Flat to 15%
DEVELOPER COMMENT: Survival Barkskin and Divine Nectar was adding a Flat value to the player instead of a Percentage. This means that a base armor of 50 would end up with 350 armor with max Barkskin. With the changes to percentage, it brings all armors back in line and prevents Daredevil Charm from gaining almost the same armor as an actual armor set… but with no penalty! This change should make most runs a bit shorter (both with and without Armor) but we fully expect to see the most dedicated players set crazy records!
Rewards
Changed Loop of Prosperity to the 25 total kill reward (Account Bound)
Added Talisman of Perseverance to 50 total kill reward (Account Bound)
DEVELOPER COMMENT: Talisman of Perseverance was always meant to be an Account Bound reward in Survival Mode. We got this hooked up properly and moved it to 50 total kills. If you’ve already obtained 50 total kills, simply beating 1 additional boss should fix it. We also moved Loop of Prosperity to 25 total kills. As with Perseverance, if you already have 25 kills, 1 additional boss kill should unlock it. If you have obtained Perseverance in Pan, it will remain with your character but will not be Account Bound until you unlock it in Survival Mode.
[ Weapons ]
Ruin
Undying Cooldown no longer resets when touching Worldstone
Undying Cooldown now has a secret…
DEVELOPER COMMENT: World Stones were resetting the Ruin cooldown giving a “free revive” every single new biome on Survival. We fixed this. However, we also added a hidden feature to Ruin. Can you figure it out!? =O
Beam Rifle
No longer stacks with other players
Slightly reduced Ramp increment from 0.3 to 0.25
Adjusted hidden enemy ramp Buff Duration from 2s to 1.05s
DEVELOPER COMMENT: When we buffed the Beam Rifle for the DLC, we neglected to remove the hidden “team buff” feature (which we never even explained to players). This resulted in double and triple stacking Beams doing max damage right off the bat – a little too strong! We also left the core damage but reduced the leniency in the debuff. It still does more sustain damage than any other weapon in the game (by a good margin) but requires holding the Beam on targets more consistently.
Pride of the Iskal
Fixed an issue that caused players to gain full Mod Power when dealing damage post-cast
DEVELOPER COMMENT: While we want you to be able to gain Mod power quickly… this may have been a little too fast, no? Fixed!
[ Mods ]
Blink Token
No longer deals damage to allies
DEVELOPER COMMENT: This was annoying. We fixed it! Spam away!
Swarm
Fixed an issue causing Swarm to do insane damage at point blank range
DEVELOPER COMMENT: This has no effect on normal use… unless your normal use was casting it point blank to do maximum damage. If that’s the case. UNCOOL!
Flicker Cloak
Reduced Power Requirement from 1500 to 1000
Increased Duration from 10s to 15s
Added Cooldown of 15s post Shield expiration
DEVELOPER COMMENT: Flicker Cloak at lower levels took a little too long to build. At higher levels, the build is near instant. We reduced the Power Requirement for easier access at lower levels, Increased the Duration, and added a cooldown to prevent constant spamming (invulnerability) on higher difficulties.
Rift Walker
Added Cooldown of 20s post use
DEVELOPER COMMENT: Rift Walker became highly abusable once Mod generation was near instant. To fix this, we added a short cooldown to prevent spamming it and remaining invulnerable forever.
Seeker Beetle
Reduced Power Requirement from 600 to 350
Reduced Charges to 3
DEVELOPER COMMENT: We wanted this to be used a bit more frequently but without spamming all 5 at once. We reduced the Power Requirement by almost half and reduced the total Charges by 2.
Mender's Aura
Increased effect on NPCs from 50% to 100% (Root Mother, Liz/Liz, etc)
DEVELOPER COMMENT: SAVE THEM!
Corrosive Aura
Increased range from 4.5m to 5m (to match Scrapper)
DEVELOPER COMMENT: Small Quality of Life change.
[ Items ]
General
Fixed an issue causing 9 DLC Trinkets from appearing in Campaign and Adventure
DEVELOPER COMMENT: Go forth and find the loots. Sorry about that one!
Daredevil Charm
Increased Damage Bonus from 25% per piece to 30%
DEVELOPER COMMENT: The previous version was approximately a 20% damage buff against all pure armor and damage loadouts. However, it came with a heavy penalty of no protection. This worked decently in Campaign but due to Flat Armor Gain in Survival, it became too strong. However, with the Armor gain issue in Survival fixed, this trinket became less worth the risk. We increased the total damage over all DPS builds by approximately 30% (give or take) in all modes.
Jewel of the Black Sun
Increased Duration from 15s to 20s
Increased Bonus from 6% to 7%
DEVELOPER COMMENTS: Small buff to bring it above other rings due to the requirement. Increased the duration and the damage buff just a bit!
[ Enemies ]
Fleshopede
Now drops ammo.
DEVELOPER COMMENT: Handy!
Barbed Terror
Fixed an issue causing Barbed Terror’s legs to appear during Hunter’s Mark
DEVELOPERS COMMENT: Seriously, though. Why.
Raze
Fixed an issue causing application of Burning effect through iFrames (Dodge)
DEVELOPER COMMENT: This is one we missed. Fixed now!
Riphide
Fixed an issue with healthbar sticking up for clients in multiplayer
DEVELOPER COMMENT: Nothing to see here… at least, not anymore!
Onslaught
Staggers should no longer prevent him from returning from a Teleport
DEVELOPER COMMENT: Sorry Teawrex!
Iskal Queen
Slightly reduced overall health for All Difficulties
Slightly reduced damage for All Difficulties
DEVELOPER COMMENT: The Queen was a bit too "bullet-spongey" and a bit too punishing, particularly on Hard and Nightmare difficulties. Along with the difficulty mode adjustments, a small reduction in base stats should put her in a good spot while keeping the challenge alive. If you want an insane challenge, though, try her on Apocalypse difficulty!
[ Bug Fixes ]
Bad Item Data Crash
Added a null check to prevent crashes from bad item instances
Game User Settings Crash
Fixed a crash caused by attempting to get input devices
Opalescent Shell
Fixed an issue causing anti-cheat to trigger when submitting Opalescent Shell on clients
Preload Priority
Fixed an issue that prevented loot boxes from dropping loot some of the time
Glowing Fragments
Fixed an issue causing Glowing Fragments from sometimes being saved in coop
Mod Descriptions
Fixed an issue with Mod Descriptions being cut off in some resolutions
Leto’s Lab
Removed a black occlusion plane that appeared in one of the doorways
Widgets/Toasts
Fixed an issue causing certain notifications getting stomped by other notifications
Checkpoint Indicator
Fixed an issue where Checkpoint Indicator was disabled if Tutorials were disabled
General Audio
Fixed some general audio cues. Nothing too crazy!
General Art
Fixed a few minor art bugs.
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