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Horde mode:
Added a horde mode.
Waves of enemies will attack your village with one goal: Destroy the god statue.
God statue HP displays HP once it has taken damage.
Defend against the horde attack to be rewarded with loot and experience!
Added text-only dialog for horde events.
Loki:
Added loot to Vigrid Plain versions of Unyielding Warriors, Draugr Jarls, Fire Giants, Frost Giants.
Villages and Villagers:
Drastically increased the cooldown on villagers saying “HEY�.
Removed anvil, whetstone, and rune forge from all longhouses.
They can be found in the forge, armory, and the village respectively.
Adjusted weapon barrels by the forge.
Fixed an issue causing lorestones to overlap with geometry.
Added destructible god statues
Moved cabin placements around in preparation for future updates.
Fixed an issue causing villagers to punch.
Fixed an issue causing villagers to deal friendly fire.
Disabled collisions on the villagers.
No more villagers blocking your way!
User Interface and User Experience:
RUNE II now pauses in single player when the pause menu is open.
Updated Main Menu news box buttons for summer roadmap
Update “Host Game� button to correctly point to http://rune2.com/servers
Updated second “save� in server browser to “favorite�
Added a “save game� button to the pause menu.
Save button is hidden in multiplayer, as RUNE II saves on the server.
Added a “GAME SAVED� popup after the save takes place.
Increased font size in lore menu
Improved visuals in the character stats/level-up UI.
Increased saturation and contrast on mouse-binding icons for UI.
Added icons to equipment slots when they are empty, depicting what the slot takes.
Added the ability to drag and drop equipment into slots on the paper doll.
Removed the text “salvage to learn recipe�
Recipes can be learned by reading Lorestones.
Added “salvage to receive� to item tooltips.
Added a “workstations� crafting tab to the UI.
Only lists recipes that require a station the player is nearby.
Interacting with a crafting station will now open this tab instead of any other.
Enemy Behavior:
Updated enemy behavior when combo attacking.
Movement:
Dodge roll (Space + ASD) travel distance reduced.
Animations:
Fixed an issue causing enemies to T-pose when dying.
New villager walks, idle, and taunt animations.
Player Loot:
Gear now automatically unequips when their durability reaches 0.
Previously would automatically destroy itself.
All WEAPONS now break on 0 durability
Excludes Realm weapons
Updated materials gained from salvaging an item.
Hold Left Mouse + Right Mouse while hovering over an item.
Alignment:
Enabled re-aligning with Gods at the divine summit.
Hunger System:
Increased food healing rate.
Now scales based on constitution stat.
Audio:
Updated audio leveling.
Updated attenuations.
Added master sound slider.
Added dialogue slider.
Updated player voice sounds.
Updated Giant sound effects.
Updated Gjallarhorn sound
Fixed an issue where villager dialog could endlessly loop.
OWEs and Open World:
Adjusted weather effects.
Significantly adjusted waterways.
Adjusted mini-boss spawns throughout the world.
Ages of Ragnarok:
Adjusted Age of Fire to be less red.
Misc Fixes:
Increased optimization on graphics, sound, and engine.
Increased optimization on environmental assets.
Deleted floating foliage and geometry in the world
Fixed an issue causing FOV to be reset after god alignment.
Fixed an issue preventing left and right arrow keys from being rebound.
Fixed an issue where side-quests would award blank item rewards with long names.
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