- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Tactical
Mindfragged soldier can not be targeted with Bash.
Addressed issues around Paralysis and Panic
Paralysis heal - improved medkits, technicians, aspidas now remove 50% of Paralysis value.
Panic lock - Recover ability gives Panic immunity for 1 turn.
Marked for Death change.
Mark an enemy target. Increases damage suffered by the target from each hit after armor until the end of the turn by 50%. Only 1 instance of Mark of Death is allowed per enemy unit.
Ground markers are removed while in free aim.
Umbra FX changed so it is a lot more noticeable.
Jet Pack jump - improved animation speed curve.
Zone line color is now orange when the soldier cannot use a weapon, either because it is broken or the soldier’s arm is disabled.
When out of ammo, the reload icon will pulse/flash.
Reinforcements enter in an alerted state by default.
Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player’s turn.
Geoscape
Players should no longer run out of sites to continue missions.
Other
Animation speed options available in the gameplay options (Standard, Fast, Faster, Dangerous).
Removed the Throw Turret ability from the achievement requirements for “I can do everything”.
Bug fixes
Fixed an issue wherein rare occasions the entrance of the base in the base defense mission was walled off.
Fixed an issue that prevents the start of a mission or scans on the map.
Fixed a very rare issue where the game crashes when evacuating a vehicle that has an infiltrator inside, who is a master of a spider drone.
Fixed a very rare issue where the game crashes when a unit kills himself with a grenade and causes panic in allied units.
Fixed an issue where the continue is not shown in the main menu after making a save in the Geoscape and returning to the main menu.
Fixed an issue where the game crashes when an enemy is struck with the Neurazer.
Fixed a couple of issues where enemies appear inside structures which prevents the mission to be finished.
Fixed a rare issue with a missing mission.
Fixed an issue where a soldier with Berserker class can’t move after a technician healed his limbs.
Fixed an issue where loading a saved game in Tactical has restored fully the AP of an allied soldier.
Fixed an issue where it was possible to dismiss soldiers during the Geoscape tutorial, which may cause a problem progressing further in the game if all soldiers are dismissed. Soldiers cannot be dismissed anymore before the tutorial is completed.
Fixed an issue with missing/wrong information in memorial for soldiers killed by the guardians on the Ancient sites.
Fixed an issue with the captured aliens section in the end game screen, always shows 0.
Fixed an issue where entering free aim for the first time on a mission the background in the fakes is too dark.
Fixed an issue with a bright flash at the start of some missions.
Fixed an issue with the data setup for civilian character templates.
Fixed an issue with triggering Rage burst while facing Yuggothian Entity.
Fixed an issue causing Tactical hints to be on even when the Show Tactical Contextual Hits option is disabled.
Fixed an issue causing place holder name to be shown for the name of the decoy when infiltrator uses the decoy ability.
Fixed inconsistent representation of equipment in the service record.
Fixed an issue where after taking control of a dazed haven defender he can use a normal amount of AP as if it were not dazed.
Fixed an issue with the acquired experience after completing Secure access of the aircraft objective on NJ heaven.
Fixed an issue in the end report screen, not showing the total count of the faction missions correctly.
Fixed an issue with the deployment of the riot shield. Now the shield can be deployed only once and needs to be retracted to change the position or to shoot with any weapon.
Fixed an issue with the increase of the range of the "Expert Mounted Weapons" skill.
Fixed an issue with the info window of a Scylla, not showing the ability for the Reactive Mist the Scylla emits upon being damaged.
Fixed a small localization issue.
Fixed a collision issue with the Anu Hammer and the holding hand.
Update v1.9.3:
Bug Fixes
Fixed an issue with the Queen spawning a mindfragger causing the Pandoran turn to not end.
Fixed an issue where in certain conditions the game freezes on enemy turn.
Fixed an issue where a crabman that destroys his weapon while shooting at an enemy assault no longer causes a hang.
Fixed an issue where names were incorrectly assigned considering the character’s gender.
Fixed an issue where a tree hangs in the air when its trunk is destroyed.
Fixed an animation issue with the Heavy Armor equipped with a shield.
Fixed a navigation and collision issue that was causing characters to shoot through some wall types.
Fixed a couple of texture issues.
Fixed a minor navigation issue.
Fixed an issue with two deployment zones.
Fixing an issue preventing selected character to be changed while there is a pending message prompt.
Fixed a UI issue occurring when switching from lower to a higher resolution.
Fixed an issue with the deployment zones for 3x3 creature in NJ residential sites.
Fixed an issue where the Puppeteer was appearing with no equipment whatsoever.
Drawing of the action zone outlines is now based on the AP cost of the ability of the selected equipment, rather than the AP cost of the equipment itself.
Fixed a very rare graphical issue in the main menu when returning from a Tactical Tutorial mission.
Additional info was added into the hint on how to adjust the width of the overwatch cone when using a controller.
Fixed an issue wherein on a very rare occasion two units may get stuck in the same place.
Fixed an issue with the triggering of the hint for the psychic damage.
“Stand By” ability now can be activated when inside a vehicle.
Fixed an issue during Synedrion missions, when a unit walks next to a curved window, the window breaks.
Fixed an issue with the objective marker on the Firebird mission.
Fixed an issue where the hints for the “Tired” and “Exhausted” statuses weren’t showing.
Hiding the health bars while the character is shooting, showing only the ones that get damaged.
Focusing the camera on each hint that is displayed, instead of only on the first one.
Removing extra end turn message when a sentinel/egg starts preparing. The camera focuses on the sentinel when it starts preparing.
Fixed an issue with incorrect XP awards for base defense mission.
Fixed an issue with the music when the Battle Summary Screen is closed.
Fixed an issue where the EXP awarded to the player on the rescue soldiers mission was incorrect.
Fixed an issue with worms keeps glowing after they are killed.
Fixed an incorrect icon for the Scavenging Tutorial Mission.
Fixed an issue causing the game sound to continue playing while the game is in the background
Fixed Phoenix Point icon in personnel screen.
Changing the Jet Jump to not be drawn if it is disabled (not enough APs).
Fixed an issue where shortcuts for time control were working when not visible.
Fixed an issue where all soldiers’ original faction is Phoenix.
Fixed an issue with ammo not displaying properly.
Fixed a very small issue with the color-coding of the Action Point cost text.
Fixed an issue wherein very rare instances the Flamethrower goes through a wall.
Controller support was added to the game summary screen (victory/defeat).
Fixed an issue causing the main screen to reset when closing any menu screens.
Fixed an issue with the “Drag here to manufacture” field not showing correctly the DLC 2 resources.
Fixed an issue with the spawn location of worms in the “The Poison Within” mission.
Fixed an issue in the recruits menu when using a controller.
Fixed an issue with not removing the Acid Status from the actor, if the body part it is applied on, gets disabled.
Fixed an issue with the manufacturing button staying active when the user reaches the maximum store capacity by manufacturing an instant item.
Turrets are no longer displayed in Enemy Kills in the Personnel Service Record.
#