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General Updates
Stability Improvements
We’ve resolved several issues that could cause the game to crash or, in rare cases, cause endless loading.
Requiem
The Requiem Pack is back, and included in the H1 GOTY Access Pass. Any HITMAN 3 owners who have installed the H1 GOTY Access Pass will also have access to the three items included in the Requiem Pack.
Trophies/Achievements
We’ve resolved several issues that could prevent players from unlocking the following trophies; Shortcut Killer, Dune Rider (Dubai), Full House (Dartmoor), Rich Harvest (Mendoza), Future Shock (Chongqing), Pure Poetry (Hantu Port).
Additionally, fixes for the following challenges that are required to unlock some trophies/achievements have also been implemented: Discover Dubai, Discover Mendoza.
Players that have been affected should unlock the relevant trophies/achievements when they launch the game after installing the 3.20 patch. We know some players are also having ussues with other trophies/achievements. We’re tracking and working on updates for those.
Achievement Framerate Unlocked
Xbox One, Xbox One S and Xbox One X users can now toggle between a locked/ 30fps or unlocked framerate. Locked is the default option. In testing, we’ve hit a very consistent 60 fps on Xbox One X across all three games in the trilogy, with only occasional dips.
Trinity Guns
We’ve resolved an issue where a white, floating attachment could be seen on the weapons in the Trinity Pack (pre-order bonus)
Leaderboards
We’ve resolved an issue that could cause players to see erratic leaderboard positions after completing a mission. In some cases, this would show players that they performed worse than the entire leaderboard, i.e 501/500.
Default Disguise
We’ve resolved an issue that could cause 47 to start in a suit, even when a starting location with a forced disguise was selected. This could cause him to be immediately suspicious in some circumstances.
Silenced Guns
We’ve resolved an issue that could cause the sound effects of the Bartoli 12G and the Shashka A33 to not play when they are fired by NPC’s.
Wallpop
We’ve resolved an issue where the ‘Piercing’ perk was not properly displayed on the ICA Bartoli Woodsman Hunting Rifle Covert.
Interaction Font Size
We’ve added more options for the size of interaction prompts, allowing players to choose from font size 10, 15, 20, 25, 30 and 35. Choosing a larger font size may cause text to overlap in crowded instances, where multiple prompts are on the screen.
Visual Fidelity
We’ve resolved several issues across multiple locations that could cause textures to ‘disappear’ at certain angles, where items would appear to be ‘floating’ or where positioning the camera in a certain position could cause Agent 47 to disappear.
Silenced Weapons
We’ve ironed out a few inconsistencies with several silenced weapons. The HKW21 Pale Homemade Silencer, ICA DTI Stealth, ICA Tactical Shotgun Covert, DAK Gold Covert and DAK Black Covert were all missing the ‘suppressor’ tag in their inventory description. Also, the ICA Tactical Shotgun Covert was not being treated as a silenced weapon by NPCs. That’s changed as well now.
Holster Audio
We’ve resolved an issue that was preventing the ‘holster’ sound effect from triggering.
Normal vs Medium
We’ve adjusted the text on some of our ‘graphics settings’ descriptions so that they’re consistent between the game and the launcher. Medium is the new normal.
Version ID
We’ve added an extra line to the settings menu to also display the current version ID of the game. This will help us when troubleshooting issues in development and with players.
Where It’s Due, 3.20
We have updated the HITMAN 3 credits to reflect the work that has been done since we submitted the game for release. We also correct a few errors and included new members of the team.
Location Changes: Dubai, UAE
Drop The Body
We’ve resolved an issue where it was not possible to dump bodies off some ledges of the building in Dubai.
Wait, what water?
We’ve resolved an issue where overflowing the sink in one of the bathrooms in Dubai wouldn’t attract anyone.
Hold Up
We’ve tweaked the setup of the guard at the VIP balcony in Dubai so that he will enforce trespassing rules. Previously, he would allow 47 to trespass all too easily without consequence.
Repetitive Repetition
We identified an issue where Carl Ingram would often repeat a line of dialogue when using the dictaphone, so we’ve resolved the issue where Carl Ingram would often repeat a line of dialogue when using the dictaphone.
Location Changes: Dartmoor, England
Safe Space
We’ve resolved an issue where 47 could be spotted by guards that were outside, when he was inside the greenhouse in Dartmoor.
Body Container
We’ve resolved an issue with some containers in Dartmoor where a prompt on the side of the container would allow 47 to ‘dump’ the body. He wasn’t supposed to be allowed to do it though, so the body would be launched into the air. We’ve removed the prompt.
Location Changes: Berlin, Germany
Inaccurate Weaponry
We’ve resolved an issue where the description of the weapons carried by targets in Berlin was not accurate.
UI_CONTRACT_FOX
We’ve resolved an issue where debug text would appear as an objective after performing specific actions in Berlin.
Unidenitfied Target
We’ve resolved an issue that could prevent a target from being displayed in Instinct and their details being added to the Intel menu.
Location Changes: Chongqing, China
This was the Silenced Version
We’d like to award Reddit user u/StealthyBastard94 the prize for ‘Most Entertaining HITMAN 3 Bug Report’ for March. Here’s how they won this presigious and unique award. We’ve now changed the description so that it no longer says that the gun is silenced.
Chongqing Shortcuts
We’ve resolved an issue where unlocking a shortcut in Chongqing could prevent players from unlocking the associated challenges with all shortcuts.
Chongqing Controller
We’ve resolved an issue that could cause inconsistencies in the ‘Controller’ Mission Story.
Cover Up
We’ve removed a piece of cover in Chongqing that was floating.
The Phoenix Discourse
We’ve resolved an issue where 47 could ‘hack’ a laptop in Chongqing despite not having the proper clearance. We know that’s the whole point of hacking, but it makes sense if you play the game.
Location Changes: Mendoza, Argentina
Security Door
We’ve resolved an issue in Mendoza where an erroneous objective would appear in the menu after interacting with the security door terminal.
Mendoza Contracts
We’ve fixed an issue where Contracts created on Mendoza would sometimes fail to load, depending on when they were created.
Grape Box
We’ve (apparently) resolved an issue that could cause 47 to get stuck inside a grape box in Mendoza.
(Editor’s Note: Sometimes I wonder if our developers just make up some of these ‘fixes’ to see if they can get them in the patch notes…)
Security Consistency
We’ve resolved an issue that could cause some inconsistencies with the locations of the Head of Security and the Sommelier in Mendoza.
Grape Pressure
We’ve resolved an issue where some bodies could not be contained within the grape presser.
Location Changes: Carpathian Mountains, Romania
Mountain Range
We’ve resolved an issue that could cause lighting issues in the environment, including the water.
Legacy Location Changes: HITMAN 1 and HITMAN 2
Patient Zero
We’ve resolved an issue that was preventing the ‘Play Next’ option from displaying after completing one of the first three missions in the Patient Zero campaign.
Hidden Pigeon
We’ve resolved an issue that made it very difficult to locate a specific pigeon in the Himmelstein Sniper Assassin map. We’ll quote the internal bug report resolution: “tweaked tree to unhide pigeon.”
Beach Rest
We’ve resolved an issue where one particular guard on the beach wouldn’t react to an exploding truck. Lazy.
Miami Zoom
We’ve resolved an issue that could cause visual issues when zooming with a sniper rifle in Miami.
Stick Man
We’ve resolved an issue in Santa Fortuna where some trees were lacking collision properties and 47 could walk (or jog) right through them.
Yoga Guard
We’ve resolved an issue where one specific guard in Mumbai would hold his weapon above his head, with twisted arms.
Elite Guard
We’ve resolved an issue that was causing clipping on the hood of the Elite Guard outfit in Isle of Sgail
Bank Mirrors
We’ve resolved an issue that made it impossible to shoot through the mirror between the conference room and the CEO’s Private Room in New York (The Bank)
Update v3.11.0:
General Updates
Deluxe Content
We’ve fixed an issue that could prevent some players from being able to access their Deluxe Edition content (digital book and soundtracks) via IOI Account. After installing this patch, players should first launch HITMAN 3 and then check the ‘Rewards’ section of their IOI Account profile. It may take up to 15 minutes for the downloads to appear after playing HITMAN 3.
Connectivity
We’ve made several tweaks on the back-end since launch and this first major patch allows us to do more. We’ve made several technical improvements and tweaks that will result in a smoother and more stable experience for all players. This will also improve the experience for players who were receiving errors when trying to exit a mission.
Stability
We’ve resolved multiple, wide-ranging issues that were causing the game to crash for various reasons. Players on all platforms will benefit from these improvements.
Trophies/Achievements
We’ve resolved an issue that could prevent the “Reach Mastery Level 20” achievements/trophies from triggering, despite players reaching that milestone. In some cases, this issue could also prevent PlayStation players from earning the Platinum trophy. Players that have been affected should unlock the relevant trophies/achievements when they launch the game after installing the 3.11 patch.
Trespassing Agility
We’ve updated the HUD rules to accurately display when Agent 47 is trespassing whilst performing agility moves (climbing, vaulting, etc). In the past, the HUD would show that all pipes and ledges were ‘non-trespassing’ even when that wasn’t the case. In truth, 47 was trespassing, but the HUD didn’t reflect that. This change will mean that the HUD will display accurately when you are trespassing. This may cause for some inconsistencies (such as only half of a drain pipe being a trespass zone), but the information you see will now be accurate according to the mission setups. We’re monitoring any further issues that might come up on this.
Hostile Trespass
We’ve added a new audio effect for when players begin trespassing in a hostile area.
Silent Assassin HUD Updates
Info: What is the Silent Assassin HUD?
An icon next to your minimap that will track and show whether the coveted Silent Assassin (SA) rating is still possible on your current playthrough. Turn it on/off here: Gameplay>HUD>Silent Assassin HUD
Recording Eraser
We’ve added a new state to the Silent Assassin HUD. This third state will display when the SA rating is still possible, but 47 needs to erase recordings before exiting the level. This will be shown as an orange/yellow blinking image of the usual SA HUD image and a security camera.
Fail Better
We’ve adjusted the red SA HUD indicator (SA ‘failed’) to make it easier to identify when compared to the green state. The red icon is now a red outline of the SA HUD icon, rather than a solid red colour. The green icon remains solid. This should make the red and green states easier to identify for some colorblind players.
Location Changes: Dubai, UAE
Unintended Base Jump
We’ve adjusted a few places where Agent 47 would jump off the side of the building and outside of the playable area instead of ‘vaulting’, like the prompt suggests he can. This includes the one you might have encountered when throwing knives at boxes in the Sinbad Stringent Escalation.
No Ghost
We’ve adjusted the weapon protocols in Dubai so that security guards (or anyone disguised as one) are unable to openly carry sniper rifles. They’re now restricted in all disguises and will be enforced accordingly.
Incorrect Arabic
We’ve adjusted the Arabic script used on the information boards around the location. The text is now displayed in the correct way and with improved accuracy for some of the translations.
Invisible Walls
We’ve removed two invisible walls that could partially block Agent 47 from freely moving through the ventilation room near the Penthouse.
Lockdown
We’ve resolved an issue where players could be unable to complete the How The Mighty Fall Mission Story after triggering the silent alarm and then being compromised by the investigating guards.
Location Changes: Dartmoor, England
Top Gear
We’ve resolved an issue where the Top Gear challenge wouldn’t unlock. This was only an issue if you chose to get on the bike from one particular side. Now, you can get on however you want and still get the challenge.
Mr Pond
We’ve resolved an issue where bodies that were ‘dumped’ in the pond were not always ‘hidden’ and could be discoverd.
Location Changes: Berlin, Germany
Canal Man
We’ve resolved an issue where Agent 47 could fall out of the playable area. In several different places. It was almost as if he was trying to escape.
Equip: Wrench
We’ve removed the manhole in Berlin as it was causing several issues. There are healthier alternatives to dumping bodies or leaving the mission. They are now your go-to.
PumpCap
We’ve resolved an issue where players could get stuck after taking cover next to a petrol pump.
Lemon Aid
We’ve resolved a complicated issue that could cause the game to crash when eliminating or subduing a specific target (Agent Lemon) after performing specific events prior to that.
Location Changes: Chongqing, China
Confused Shortcuts
We’ve resolved an issue where unlocking the Facility Elevator Shaft shortcut would unlock the challenge for unlocking the Inner Courtyard shortcut, and vice versa.
The All-Seeing Controller
We’ve resolved an issue where players could not complete either The Controller or the All Seeing Eyes Mission Story on Master Difficulty. We’ve also fixed a related issue that would prevent the description for All Seeing Eyes from displaying in the notebook.
Laundromat
We’ve resolved an issue where the technologically advanced ‘invisible’ washing machines that we added to Chongqing were causing players to report them as bugged. We’ve reverted them to the ‘normal’ type of washing machines you’d expect to see. We would like to take this time to thank everyone else who understood what we were going for.
Illegal Umbrellas
We’ve resolved another ‘innocent item is illegal on casual difficulty’ issue. This time it was the umbrella.
Double O Double U
We’ve resolved a(nother) handful of issues where it was possible for 47 to fall outside of the playing space. He’s persistent.
Falsk Frisk
We’ve changed the behaviour of the guards on top of the apartment building roof so that they no longer frisk 47 when he’s wearing a guard disguise.
M.C Fusebox
We’ve resolved an issue where disabling a fusebox near the Lotus Passage could eventually attract a large amount of guards one at a time. Now, only a handful that are nearby will be tempted.
Location Changes: Mendoza, Argentina
The Tour
We’ve resolved a few issues where players would be unable to progress or complete The Tour Mission Story, depending on their actions.
Oh Snap 2.0
We’ve resolved an issue where a small speech bubble saying “Oh Snap” would appear in the level, seemingly at random. Not sure what else to say about this one. No more speech bubbles.
Frost
We’ve resolved an issue where NPCs could see through the frosted glass in the wine cellar. Now, it’s really good frosted glass, so they won’t see anything you do, at all.
Cacti
We’ve trimmed the cactuses near to the Backdoor shortcut to prevent 47 getting stuck behind them.
Arachnid Pointing Meme
We’ve made a change to the Winemaker’s behaviour so that they will now enforce their own disguise, should they be knocked out and then woken up again. Previously, they’d be completely okay with overcoming a headache and watching someone else wearing their clothes.
For My Next Trick
We’ve fixed an issue where all the items in a specific room in the Steel Tank area would ‘disappear’ when 47 was stood in a specific place.
A Generic Patch Note
We’ve tweaked some behaviours for some guards to be more consistent around the Winery Cinema. We’ve been vague here to avoid describing something cool that shouldn’t be revealed in our patch notes.
Location Changes: Carpathian Mountains, Romania
Snow Dive
We’ve tweaked some of the agility setups on the roof of the train to prevent 47 falling off and getting lost in the wilderness.
Menu / HUD / UI / UX Improvements
Hello, Old Friend
We’ve adjusted the background contrast of the mission end screens to make them darker. The intention is to make the white text easier to read.
MinniMap
We’ve moved the border of the mini map to properly align it with the actual map. It was misaligned by a few pixels.
Oh Snap! 1.0
We’ve added a full description to the camera item when viewed in the inventory.
Intel Acquired
We have updated the images for some Intel items on the Berlin and Carpathian Mountains campaign mission.
Just A Matter…
We’ve reviewed and updated the inventory images for some items to make sure that their size and perspective fits better with the other items.
UD; LR
We’ve tweaked the display of the ‘d-pad’ icons in the menus to make them easier to identify. For example, when we show how to switch ammo types in Sniper Assassin.
Place Down
We’ve tweaked the indicator for placing an item so that it’s easier to see in some instances.
Sneak Level 47
We’ve fixed an issue where we didn’t tell you the exact button to press for crouching. It’s quite important that you know how to sneak, so we’ve fixed that.
Reload HUD
We’ve updated the Reload HUD icons to make them more visible, especially for some PS5 players.
Sapienza Menu
We’ve updated the Destination background image for Sapienza to better reflect the current lighting.
Where It’s Due, 3.11
We have updated the HITMAN 3 credits to reflect the work that has been done since we submitted the game for release. We also correct a few errors and included new members of the team.
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