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General
Fixed an issue where you could to taze Bulldozers, Captain Winters, and other boss characters.
Fixed an issue where the card was not showing when you go infamy
Update 206:
Heists
Fixed an issue on the Buluc's Mansion heist where certain civilians had collision enabled while crouched.
Fixed a graphical issue on the Dragon Heist with a PC screen in the warehouse.
Fixed an issue on the Dragon Heist where an objective would not update when hacking the PC at the front of the shop.
Fixed an issue on the Dragon Heist where certain civilians had collision enabled while crouched.
Fixed an issue on the Dragon Heist that allowed drop-in players to enter the forklift after it had already been used on the shutter door.
Fixed an issue on the Dragon Heist that would allow a Russian dozer to spawn in on the level.
Fixed an issue on the First World Bank heist that allowed players to leave the level bounds.
Fixed an issue on the Henry's Rock that blocked clients from picking up ingredients in the chemical lab.
General
Fixed a graphical issue on the Wushu Outfit when worn by Sangres.
Fixed an issue with the Crew Chief perk deck where the Marathon Man perk would not activate unless the basic level of the Underdog skill was also active.
Fixed an issue in the Infamy Rewards system where the UI would sometimes incorrectly show a reward as not available.
Changed the default volume level when the game is launched for the first time.
Fixed an issue with the icons for recent outfits to make them more consistent.
Potential fix for performance drop issues related to first-generation Ryzen CPUs in certain areas of the game.
Update 205:
Heists
Fixed an issue on the Buluc's Mansion heist, where crew AI would spawn inside each other.
Fixed a collision issue on the Buluc's Mansion heist, that caused loot bags to fall into unreachable areas.
Fixed an issue on the Buluc's Mansion heist, where Crew AI outlines would disappear when viewed behind the cars in the garage.
Fixed a graphical issue on the Dragon Heist, where the screen was floating in front of the PC in the warehouse area.
Fixed an issue on the Dragon Heist, that allowed C4 to be picked up from a crate that had already exploded.
Fixed a missing collision on the Dragon Heist in the area around the staircase.
Fixed a collision on the Dragon Heist, that could result in the player being stuck after the tram arrives.
Forklift keys and Vault keys on the Dragon Heist, will now have different icons on the HUD.
Fixed an issue on the Holdout version of the First World Bank heist that would affect enemy AI movement, when using sentry guns.
Fixed an issue where the trucks on the Green Bridge heist had collisions that would extend high above their model that prevented bullets and projectiles.
Fixed an issue on the Henry's Rock heist that allowed players to climb up a mountain wall and see out of bounds of the level.
Changed a telephone number on a sign in the No Mercy heist.
Fixed a collision, near a window, on the second floor of the San Martin Bank heist, that could cause the player to become stuck.
Fixed an incorrect interaction message on the Ukrainian Job heist when next to the power box.
Potential fix for an issue on the Undercover heist where the Taxman would sometimes remain unresponsive after the power was turned back on.
Character Art
Fixed graphical issues with Jiro when wearing the Avenging Gunman Outfit in the lobby.
Fixed a graphical issue on the Impresario Outfit when worn by Sangres.
Fixed a graphical issue with the Molten gloves, when worn by Sydney, in combination with certain Outfits.
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