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We Are Football Update 4 changelog:
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- 3 difficulty levels: Normal, Difficult, Boss; plus individual adjustment of the difficulty level (5 areas: Budgets, Negotiations, Club Ground, Scouting, Job Security)
- Difficulty level can be changed in the options at any time
- Scouting can be switched off completely via the difficulty level
- High difficulty in negotiations also influences the starting values for transfer offers
- Match header now changes in conference mode depending on match events (hotseat)
- Swag events (change of hairstyles, new hair colours, beards...) for generated players without photos
- Match report can also be called up from “League results” in the stats section
- Improved table display for the international competitions (groups of 4) in the statistics (GD/WDL added)
- Player of the year at the end of the season (for all countries, Europe, World)
- The correct players now react to half-time speeches
- Search settings are saved (up to 4 sets)
- Search for secondary positions possible
- Search for more than one setting for the player’s preferred foot is now possible
- Search settings can be reset
- Line-up selection with focus on “Experience” corrected
- Club motto is now saved correctly
- Team spirit tendency is now also displayed on the motivation screen, so that only the pure match effects are displayed after the match
- Sponsor negotiations now work similar to player negotiations and are generally more difficult
- Match information is now also displayed in the calendar
- Various improvements in the editor (older employees and presidents possible, title holders for 2021 can be entered, direct abort on error when exporting the DB, etc.)
- Learning of a MP works like learning of a SP, no more 80% matches in a season necessary
- Rotation requirements reduced for the default setting
- First improvements to the "promotion and devaluation round" (this happens mainly when you have signed a lot of unscouted players from unknown leagues)
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