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Improvements
Controls
Improved analog stick input on controllers – now more responsive by default
Added deadzone, aim acceleration, exponent and aim smoothing options to tweak gamepad input in the Input Options menu
Map Improvements: Dimension of the Machine
Hell or Dark Water (MGE3M2): added checkpoint spawns in co-op after traps section
Grave Machine (MGE4M1): added checkpoint spawns in co-op and fixed pain triggers around pentagram
A Grave Mistake (MGE4M2): added checkpoint spawns in co-op and pain triggers to prevent falling through and skipping them
General Improvements
Save game process is faster on large levels
Hosts are now identified by an icon instead of a color to make it easier to distinguish for color blind players
Weapon wheel HUD element is no longer cut off on local multiplayer vertical split-screen
Online Multiplayer
Removed visible game limit in match browser
Improved Scourge of Armagon client-side prediction
Bots
Added bot support for the following levels:
The Slipgate Complex (E1M1)
Castle of the Damned (E1M2)
The House of Chthon (E1M7)
The Elder God Shrine (E4M3)
Shub-Niggurath's Pit (END)
The Edge of Oblivion (HIPDM1)
The Pumping Station (HIP1M1)
Improved bot melee attack, swimming and weapon selection behaviors
Added text dialogues for when bots make kills or get killed
Improved bot handling of elevators
Improved bot navigation on The Abandoned Base (DM3)
Misc. Improvements
Added monitor select option
Control Updates:
Added quick save and quick load key binds
Added default keyboard binds for the Laser Cannon, and Mjolnir in Scourge of Armagon
Note: Users with existing save data may need to bind these manually from the Input Options menu
BUG FIXES
Gameplay
Fixed backward movement speed accidentally being set to walk
Game speed now correctly resets after using the Weapon Wheel
Resolved a bug that could result in the player getting stuck when jumping out of the water
Turning off friendly fire no longer prevents self-damage
Audio
Fixed rare audio crash in Scourge of Armagon
Resolved issue that caused excessive clipping when multiple sounds play simultaneously
Resolved an issue in which the wrong audio track was playing during the Scourge of Armagon demo
Fixed an issue in which Track 11 was playing instead of Track 10 on Gloom Keep (E1M5), The Wizard’s Manse (E2M5), The wind Tunnels (E3M5) and Hell’s Atrium (E4M5)
Maps
The Silver Key no longer shows up in Hell’s Atrium (E4M5) on Deathmatch
Fixed an issue in which some decals were oriented incorrectly in Scourge of Armagon
Fixed a lighting bug in The Door to Chthon (E1M6) that caused the darkened path to be lit prematurely
Darkened lighting on the roof to restore the original visual effect on Shub-Niggurath's Pit (END)
General
Usernames with quotation marks now appear correctly in game
Spanish episode end slate text is no longer cut off
Texture smoothing setting restores correctly after deactivating the Quake 64 add-on
Fixed bug in which enhanced Ogre model would sink into ground plane after death
Online Multiplayer
Resolved issue when sounds would drop and entities disappear or flicker during online play
Bots
Resolved issue where bots would not grab needed pickups
Bots should now see all triggers and doors as shootable
Bots no longer linger in slime or lava for too long
Removed Bot support on maps that lack waypoints
Fixed issue in which bots tried to re-use single-use buttons and triggers
Misc.
Fixed an issue in which the Max FPS option did not correctly display custom settings in drop down menu
Disabled GPU culling to improve performance in Dimension of the Machine
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