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Performance
Added a custom culling system to improve performance and frame rate across the game.
Settings
Slightly increased colour contrast for higher visibility by default. You can make further colour adjustments in the Display tab in the Settings menu.
Gameplay
Restored the Shade of Eccria symbol hints in Eccria. You should now find it easier to locate the item Maz told Sable about…
Bugfixes
Fixed an issue that causes Sable's masks to unequip when the player reloads the save.
Fixed several issues where certain sound effects would get stuck in an infinite loop.
Fixed an issue that could cause the Dunboyne puzzle to softlock after reloading a save game.
Fixed an issue that would cause Sable to get stuck inside the Palm Forest shipwreck after reloading a save game.
Fixed an issue that allowed the player to multiply objects through the merchant screen.
Fixed an issue that would cause the money tracker to remain on screen indefinitely.
Reduced the area where the lightning effects from the Crystal Plateau can be seen.
Improved the physics of the pistons that launch Sable into the air in the puzzle ships.
Additional fixes to objects, collisions, and textures in the game world.
The Stranger Update:
New items: Spread fear as the Shade of Eccria!
Sable can now acquire a full set of clothing and bike parts to go with her Shade of Eccria Mask. Can you find the secret merchant?
Bugfixes
Improved cloth simulation, which should improve the performance across the game.
Fixed an issue where the merchant buy & sell screens would sometimes lose functionality, and another issue that made it possible for Sable to sell more items than she owns.
Fixed an issue where Simoon would fall through the world and disappear if the player tries to call for her from a very large distance. Simoon will no longer heed Sable’s call if she’s too far away, but at least she will stay put - better go back and get her! You can also reset Simoon's position at any time by fast traveling to another location using the Map.
Moved Simoon’s map marker below Sable’s map marker, so you can now see in which direction you’re heading.
Fixed an issue where the mouse would sometimes override controller input, rendering the player unable to make selections in the UI.
The player can now exit the Navigator with Esc as an option to Backspace.
Fixed an issue where the player could not select an unstarted quest with the mouse.
Fixed an issue where the wrong tab would be highlighted in the settings menu.
Fixed an issue where an autosave during the quest Sometimes a Well is just a Well would break Sable’s movement.
Fixed an issue where Sable couldn’t choose the Scrapper’s Mask at the end of the game.
Made adjustments to some areas where players reported Sable could get stuck.
Improved the SFX for when Sable is prompted to sprint repeatedly.
Additional fixes to objects, collision and textures in the game world.
Additional fixes to UI.
Settings
Added “Hold to Accelerate” accessibility option - this setting affects the acceleration of your hoverbike. When turned off, press acceleration once to start accelerating and second time to cancel.
Update v3.3.6:
Improvements to stuttering and frame drops
Bugfixes
Fixed an issue where some players were unable to choose color palettes in the bike customization menu.
Fixed an issue where Sable could enter Atomic Heart and get stuck inside.
Fixed an issue where players could break the sequence of the quest ‘Heartbreak in the City’, resulting in Sable losing movement.
Fixed an issue where the skybox would flicker at dusk and dawn.
Fixes to NPC AI. Players should no longer encounter flying beetles and goats while traveling.
Additional fixes and improvements.
Settings
Added visual accessibility settings: FOV slider, line weight, high-visibility colour mode
Added display quality settings: draw distance, shadow detail
Players using mouse and keyboard can now press Ctrl to make Sable walk.
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