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This patch will break saves (sorry, we had to re-compile some maps for fixes) You may have to start the chapter again or continue by loading a map through the console. We went through a spreadsheet of issues reported by the community, fixed some issues with the game (big and small), and added some quality-of-life improvements for the game.
Code Fixes
Fixed crash in Interloper A (offset enemy spawn in times).
Fixed the HEV chargers giving you the wrong charge amount.
Fix for “No Free Edicts” issue in Interloper (timer on Interloper Agunt Pods).
Optimized Interloper elevator sequence.
Fixed female scientists not healing you.
Fixed HEV scientist bodies showing revolver icon on item pickup.
Added enginetools.txt to the bin folder.
Implemented a fix for the new UI not working on Linux.
Fixed hangs on Linux when pressing the Escape button.
Fixed for the workshop on Linux.
Options Menu
Fixed bug with video quality presets.
Added separate label for gamepad options in menu (scroll down in the menu).
Added enable/disable for vibration on controllers.
Added an option to invert the Y-axis on controllers.
Added sensitivity sliders for X and Y axis on controllers.
Closed Caption/Translation Fixes
Fixed WGH subtitle crash.
Updated/fixed translation files based on community feedback.
Fixed Arabic not being oriented correctly.
Fixed text size during HEV bootup sequence on various resolutions.
Design/Art Fixes
Fixed Lambda Core portal white screen bug (the spinny bits were killing players on teleport).
Fixed smoke clipping through distant blue haze on Surface Tension cliffside.
Slowed down bunker explosion animation on Surface Tension Cliffside to better portray sense of scale.
Fixed scientist falling speed in Office complex.
Fixed a small visual issue with the Tau’s sprint animation.
Fixed missing wall stripe near control room in Unforeseen Consequences.
Fixed weapons being removed if a satchel or snarks are thrown into portal 9 in Lambda Core.
Adjusted emergency shutters in Lambda Core to prevent players from backtracking where they should not.
Fixed rare softlocks in On A Rail (for the tram elevator by the rocket).
Fixed I/O in Nihilanth chamber that would cause player to have noclip in endgame.
Update to dm_crossfire skybox art.
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