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NOTABLE
• Skirmish missions can be chosen now
• Daily challenge can have any available map in skirmish
GENERAL
• Optimized the game and the network slightly
• Frost skills and items will apply chilled effect before applying freeze, monsters that are no longer Suppressed cannot be frozen
• Improved vehicles splines
• Fix for using specialized weapons (grenade launcher) while jumping with thrusters and crashing the game
• Added ARC shuttle to launchpad prefab
• Fix for emergency extraction terminal not working
UI
• Remade match summary
• Overwatch range display fix for component
• In-game weapon tooltip will display final spread instead of current spread
• Improved kinetic spear tooltip
• Enemy vehicles now show on map as red
• Unranked games will correctly display non limits now
• Added storm tooltip in region compact and region list
MISC
• Improved tentacle generation for biomass
• Localization fixes
• Demolition explosives will be protected by random cars now and destructibles
ITEMS
• Increased claymores damage and added 40 suppression damage per claymore, reduced radius by 100
• Leaper mine can taunt very high threats now (Fluffies)
• Satchels will always break walls
• incendiary explosive adds 15 stacks on detonation and burning effect lasts for 15 seconds
• Increased claymore, satchel reaper, incendiary, chain explosives max stack by 5
MONSTERS
• Zombie types will have roughly 50 suppressions
• Overall improvements and bugfixes to Ripjaw
SKILLS
• Cryo pulse mine now shreds 1-2 armor
• Shockwave no longer triggers gas pipes to prevent accidental teamkills
• User of team thrusters will also get Death From Above buff
• GenerateAmmo no longer reloads and wastes advanced ammo when weapon is out of ammo
• Plasma Discharge now consumes stacks on clicking the skill
• Improvements to fortify and rebuild so it works better with people who hotjoin
• Reduced efficiency of equalizer and consumption by 33%
• Fixed for Repeller not applying resistance debuff
Full list of class skill changes listed here
MISSIONS
• Crimson Storm will have better biomass spawns at final stand
• Gather Test subjects will not expire anymore
• Fix for blocker when traveling away after completing Crimson Storm 1 during dialogs
• Fix for world map state when quitting For Humanity mission
• Fixes Edge case issue of Artillery Mission splitting enemy marines and now reaper turret from the terminal location.
• Supply Cache now has an enemy marine drop pod assault force that attempts to recapture supply box.
• Fixes Edge Case issue of terminal splitting and issue where storm stopped growing by only activating power relays.
• Moved monster ambush to run parallel to turning on the terminal instead of spawn bulk and end.
• Added ambush of low tier monsters to disruptors to make it more engaging.
• Fixed Edge case splitting issue of Enemy HB marines from spawning somewhere else then the terminal being tagged.
• Slightly reworked Elysium Grand Skirmish where the Elpida Marine arrives later, but learned how to use a dropships evac rope.
• Fixed an Edge Case issue of support UBAS on Jungle Of Madness from spawning underground
• Various fixes and tweaks for Howell-Barrex DLC missions where Enemy Marines that defend a location stand their ground better.
• Added missing main mission 9 - Brotherhood in Howell-Barrex Campaign which completes the brothers storyline
FOLLOWERS
• Buildable items can be completed via followers now (turrets etc.)
Update v2.05:
GENERAL
HASROC works with all it's upgrades now
Total Cleanup form Howell Barrex now works multiple times not just once
Commander and all ranks above will have wave 14 requirement set up
Removed nanonet from the game(was obsolete), it will make loadouts invalid if you had it
Elpida Item will work vs enemy marines now
Ubas Hypercore adds +1 energy now
Decoy skill will not block rockets and vindicator anymore
Turrets have 50% destructive resistance
Optimizers will work on clients and on hotjoin
Evac Shiva will not slowdown the game permanently when everyone achieved total victory
Generate ammo won't override teammates ammo, unless they have normal ammo
Potential fix for biomass spawning below floor
Phase reaper won't detonate pipe networks anymore
Small fixes and improvements on mech skills
Changed default lobby search to worldwide
Breecher toxin cost reduced to 200 supplies, does not do 20x more damage to player anymore
Autoswap option for secondary weapon in UI works properly now (most noticable change for Marksmans)
MISSION
Gather intel mission fix
Living Ghosts will add critical bonus after the mission has been completed
In Howell campaign SARA will talk in Reinforce and Resupply mission on helipad
Critical Error adds +1 specialists as reward
Destabilizing factor will despawn enemy VIP properly
Increased timer on destabilizing factor
Behind enemy lines Moth spawns are capped by wave points
Lifeline adds up to 8 specialista and up to 250 supplies, reward grows bigger the longer you stay
Hightower - Enemy marksman effect now shows on clients
Under siege will spawn after deadly shadows is completed now
BOTS
Using Radial menu to order specific follower to use secondary weapon on biomass will no longer leave him in permanent firing state
Bots will no longer try to use skill while targeting with secondary weapon order, causing them to FF entire team in some situations
Demolition will use Seismic Resonator now
Fixed issue in Clean Sweep where sometimes it autocompleted
Heavy weapons will work properly
Engineer will use his skills properly now
Medic will use revive skill and heal gun properly now
Removed 5 blue skills from skirmish bots if they had it
CRASHFIXES
Crashfix in turret actor in edge cases
Crashfix related to players quiting game in certain cases
Crashfix in ClientUIComponent
Crashfix in mech HUD
Crashfix in spline generator for convoy vehicles
UI
Improved loadout widgets
Added additional vehicle controls and it's seperate section
Update v2.04:
NOTABLE
• Engi Vehicles spawns on host only (this prevents mass spam of vehicles and convoy breaking if 8 players in campaign)
• Global infestation fix on load/save for HB campaign
• Snatch and grab infinitive mission retry on fail and UBAS spam fixed
• Fixed blocker that occurred of using Strong Signal beacon too early in phoenix/starship/The Big one
• Removed boss spam on final mission
• Teleports will not stop working after 1st use
• Phase reaper now does normal instead of minuscule damage on bot
• Long aim stacking infinitive negative value fixed while using HSLF and barricade
• HB trains Iron Hawks soldiers as they should (level 4 bots)
• Rebalanced HB missions and enemy marines and enemy UBAS
• Overlord and saffron will show in bestiary after being killed
• Strong Signal Beacon has charge percent now displayed
• Whale should not be marked as biomass anymore nor it's locations for missions not relevant to it
• Hellfire cannot get stuck using flame burst anymore
• Hellfire uses phase reaper now
• Rapid response now works with reaper turrets,
• Rapid response updates Micro Drones damage
• Rapid response bugfix a spawned battle guardian drone will have the appropriate lvl of damage granted by rapid response
• Electric fence post actor can be dismantled by engineer owner
• Place turrets no longer snap onto unrelated turret actors
• Reaper turret can no longer be spawned on top of itself
• Ker/Sandworm will not instakill biomas nor whale with strong signal beacon creating a blocker if Starship mission is active
• Proper player rotations will be restored on revive
• Hellspawn will no longer 100% block on All For Nothing campaign level creating a blocker if player was in the middle bridge or somewhere near it
• Build outpost will be able to be build when you have enough resources if rapid outpost deployment has been researched
• Toggle Skills fix for double activations
• Crashfix on biomass in rare occasions
• Convoys improved on all levels and in general
UI/Strategy
• Added vehicle controls in options so that players can change (azerty keyboard issue)
• Fixed hide cursor permanently while pressing 7 after evacing
• Added more info on ranked games and match filter
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